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authorBrian Paul <[email protected]>2009-09-30 20:28:45 -0600
committerBrian Paul <[email protected]>2009-09-30 20:28:45 -0600
commit1f7c914ad0beea8a29c1a171c7cd1a12f2efe0fa (patch)
tree1126fbf352c0f86b86afda83a7a0ca58e6243723 /src/mesa/main/debug.c
parente2e7bd6c1f979179e6840cf0e8db72fc72751650 (diff)
mesa: replace gl_texture_format with gl_format
Now gl_texture_image::TexFormat is a simple MESA_FORMAT_x enum. ctx->Driver.ChooseTexture format also returns a MESA_FORMAT_x. gl_texture_format will go away next.
Diffstat (limited to 'src/mesa/main/debug.c')
-rw-r--r--src/mesa/main/debug.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/debug.c b/src/mesa/main/debug.c
index 8492c8561d4..391180a7c69 100644
--- a/src/mesa/main/debug.c
+++ b/src/mesa/main/debug.c
@@ -315,7 +315,7 @@ dump_texture_cb(GLuint id, void *data, void *userData)
if (texImg) {
_mesa_printf(" Image %u: %d x %d x %d, format %u at %p\n", i,
texImg->Width, texImg->Height, texImg->Depth,
- texImg->TexFormat->MesaFormat, texImg->Data);
+ texImg->TexFormat, texImg->Data);
if (DumpImages && !written) {
GLuint face = 0;
write_texture_image(texObj, face, i);