diff options
author | Brian Paul <[email protected]> | 2009-02-06 10:21:36 -0700 |
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committer | Brian Paul <[email protected]> | 2009-02-06 10:21:36 -0700 |
commit | e01a03d2220199a4541f2cb8b42035237a571aa4 (patch) | |
tree | efc2fdd4c2341ad8763082396d44971481a28cf9 /src/mesa/main/debug.c | |
parent | 6ce0c6e743b27cc284e8f164585cfe5892cd662a (diff) |
glsl: new MESA_GLSL env var for GLSL debugging features
Replaces the VERBOSE_GLSL, VERBOSE_GLSL_DUMP flags which only worked in debug
builds. MESA_GLSL will work both in debug and non-debug builds.
Also add facility to dump glUniform() calls to stdout.
Diffstat (limited to 'src/mesa/main/debug.c')
-rw-r--r-- | src/mesa/main/debug.c | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/src/mesa/main/debug.c b/src/mesa/main/debug.c index 77fef325583..65970a53a94 100644 --- a/src/mesa/main/debug.c +++ b/src/mesa/main/debug.c @@ -164,9 +164,7 @@ static void add_debug_flags( const char *debug ) { "api", VERBOSE_API }, { "list", VERBOSE_DISPLAY_LIST }, { "lighting", VERBOSE_LIGHTING }, - { "disassem", VERBOSE_DISASSEM }, - { "glsl", VERBOSE_GLSL }, /* report GLSL compile/link errors */ - { "glsl_dump", VERBOSE_GLSL_DUMP } /* print shader GPU instructions */ + { "disassem", VERBOSE_DISASSEM } }; GLuint i; |