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authorBrian Paul <[email protected]>2005-11-16 04:05:54 +0000
committerBrian Paul <[email protected]>2005-11-16 04:05:54 +0000
commit847160466cb7d1af55f294578c328b01fb3fd3d3 (patch)
tree7a85fe8a10af86caf7c94eb193572d08da4eb80e /src/mesa/main/dd.h
parent06185363ddcbd53a7b8b60350e71d9725a1632d5 (diff)
Support for combined depth/stencil renderbuffers (GL_EXT_packed_depth_stencil).
depthstencil.c provides wrappers for treating depth/stencil buffers either as regular depth or stencil renderbuffers.
Diffstat (limited to 'src/mesa/main/dd.h')
-rw-r--r--src/mesa/main/dd.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index f150cf99e25..1e7a93e939a 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -802,7 +802,8 @@ struct dd_function_table {
struct gl_framebuffer * (*NewFramebuffer)(GLcontext *ctx, GLuint name);
struct gl_renderbuffer * (*NewRenderbuffer)(GLcontext *ctx, GLuint name);
void (*FramebufferRenderbuffer)(GLcontext *ctx,
- struct gl_renderbuffer_attachment *att,
+ struct gl_framebuffer *fb,
+ GLenum attachment,
struct gl_renderbuffer *rb);
void (*RenderbufferTexture)(GLcontext *ctx,
struct gl_renderbuffer_attachment *att,