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authorEric Anholt <[email protected]>2009-08-31 10:13:22 -0700
committerEric Anholt <[email protected]>2009-09-01 20:35:19 -0700
commit60b08eb1fdf287d28ec66b9282513ab35a61aee0 (patch)
tree0230f446c99b4957f146289c7295e019e0670ed7 /src/mesa/main/dd.h
parenta82cd55a5cb1ad617960551560b107edffad1e9a (diff)
mesa: Make MultiDrawElements submit multiple primitives at once.
Previously, MultiDrawElements just called DrawElements a bunch of times. By sending several primitives down the pipeline at once, we avoid a bunch of validation. On my GL demo, this improves fps by 2.5% (+/- .41%) and reduces CPU usage by 70.5% (+/- 2.9%) (n=3). Reviewed by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/main/dd.h')
-rw-r--r--src/mesa/main/dd.h6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index 1d92e510a4d..f02e868d4a7 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -1150,7 +1150,11 @@ typedef struct {
void (GLAPIENTRYP DrawRangeElements)( GLenum mode, GLuint start,
GLuint end, GLsizei count,
GLenum type, const GLvoid *indices );
- /*@}*/
+ void (GLAPIENTRYP MultiDrawElementsEXT)( GLenum mode, const GLsizei *count,
+ GLenum type,
+ const GLvoid **indices,
+ GLsizei primcount);
+ /*@}*/
/**
* \name Eval