diff options
author | Brian Paul <[email protected]> | 2010-06-23 22:30:26 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2010-06-23 22:30:26 -0600 |
commit | ca12aefdacd22fb42e3f1d3852db4c12de886554 (patch) | |
tree | b7462a02c678d3d755896c22a0f7f8387cb148c0 /src/mesa/main/dd.h | |
parent | f2122d47248e59a0f23c15d7f647d7e2072c8d79 (diff) | |
parent | ec2b92f98c2e7f161521b447cc1d9a36bce3707c (diff) |
Merge branch 'shader-file-reorg'
1. Move all GL entrypoint functions and files into src/mesa/main/
This includes the ARB vp/vp, NV vp/fp, ATI fragshader and GLSL bits
that were in src/mesa/shader/
2. Move src/mesa/shader/slang/ to src/mesa/slang/ to reduce the tree depth
3. Rename src/mesa/shader/ to src/mesa/program/ since all the
remaining files are concerned with GPU programs.
4. Misc code refactoring. In particular, I got rid of most of the
GLSL-related ctx->Driver hook functions. None of the drivers used
them.
Conflicts:
src/mesa/drivers/dri/i965/brw_context.c
Diffstat (limited to 'src/mesa/main/dd.h')
-rw-r--r-- | src/mesa/main/dd.h | 54 |
1 files changed, 6 insertions, 48 deletions
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h index 53e44533cb3..825073ca886 100644 --- a/src/mesa/main/dd.h +++ b/src/mesa/main/dd.h @@ -828,54 +828,12 @@ struct dd_function_table { * \name GLSL-related functions (ARB extensions and OpenGL 2.x) */ /*@{*/ - void (*AttachShader)(GLcontext *ctx, GLuint program, GLuint shader); - void (*BindAttribLocation)(GLcontext *ctx, GLuint program, GLuint index, - const GLcharARB *name); - void (*CompileShader)(GLcontext *ctx, GLuint shader); - GLuint (*CreateShader)(GLcontext *ctx, GLenum type); - GLuint (*CreateProgram)(GLcontext *ctx); - void (*DeleteProgram2)(GLcontext *ctx, GLuint program); - void (*DeleteShader)(GLcontext *ctx, GLuint shader); - void (*DetachShader)(GLcontext *ctx, GLuint program, GLuint shader); - void (*GetActiveAttrib)(GLcontext *ctx, GLuint program, GLuint index, - GLsizei maxLength, GLsizei * length, GLint * size, - GLenum * type, GLcharARB * name); - void (*GetActiveUniform)(GLcontext *ctx, GLuint program, GLuint index, - GLsizei maxLength, GLsizei *length, GLint *size, - GLenum *type, GLcharARB *name); - void (*GetAttachedShaders)(GLcontext *ctx, GLuint program, GLsizei maxCount, - GLsizei *count, GLuint *obj); - GLint (*GetAttribLocation)(GLcontext *ctx, GLuint program, - const GLcharARB *name); - GLuint (*GetHandle)(GLcontext *ctx, GLenum pname); - void (*GetProgramiv)(GLcontext *ctx, GLuint program, - GLenum pname, GLint *params); - void (*GetProgramInfoLog)(GLcontext *ctx, GLuint program, GLsizei bufSize, - GLsizei *length, GLchar *infoLog); - void (*GetShaderiv)(GLcontext *ctx, GLuint shader, - GLenum pname, GLint *params); - void (*GetShaderInfoLog)(GLcontext *ctx, GLuint shader, GLsizei bufSize, - GLsizei *length, GLchar *infoLog); - void (*GetShaderSource)(GLcontext *ctx, GLuint shader, GLsizei maxLength, - GLsizei *length, GLcharARB *sourceOut); - void (*GetUniformfv)(GLcontext *ctx, GLuint program, GLint location, - GLfloat *params); - void (*GetUniformiv)(GLcontext *ctx, GLuint program, GLint location, - GLint *params); - GLint (*GetUniformLocation)(GLcontext *ctx, GLuint program, - const GLcharARB *name); - GLboolean (*IsProgram)(GLcontext *ctx, GLuint name); - GLboolean (*IsShader)(GLcontext *ctx, GLuint name); - void (*LinkProgram)(GLcontext *ctx, GLuint program); - void (*ShaderSource)(GLcontext *ctx, GLuint shader, const GLchar *source); - void (*Uniform)(GLcontext *ctx, GLint location, GLsizei count, - const GLvoid *values, GLenum type); - void (*UniformMatrix)(GLcontext *ctx, GLint cols, GLint rows, - GLint location, GLsizei count, - GLboolean transpose, const GLfloat *values); - void (*UseProgram)(GLcontext *ctx, GLuint program); - void (*ValidateProgram)(GLcontext *ctx, GLuint program); - /* XXX many more to come */ + struct gl_shader *(*NewShader)(GLcontext *ctx, GLuint name, GLenum type); + void (*DeleteShader)(GLcontext *ctx, struct gl_shader *shader); + struct gl_shader_program *(*NewShaderProgram)(GLcontext *ctx, GLuint name); + void (*DeleteShaderProgram)(GLcontext *ctx, + struct gl_shader_program *shProg); + void (*UseProgram)(GLcontext *ctx, struct gl_shader_program *shProg); /*@}*/ |