diff options
author | Keith Whitwell <[email protected]> | 1999-09-30 11:18:21 +0000 |
---|---|---|
committer | Keith Whitwell <[email protected]> | 1999-09-30 11:18:21 +0000 |
commit | 69cfdb2fcb6c6d5538aff6533b587a54fb2e74c3 (patch) | |
tree | 45a8d29aa8aff368d4e4c3ca6442a0566c16d6a4 /src/mesa/main/dd.h | |
parent | 0b6ae412d32ca2756f659f11d0c919812097716f (diff) |
more hooks for mga driver, including an immediate fastpath
Diffstat (limited to 'src/mesa/main/dd.h')
-rw-r--r-- | src/mesa/main/dd.h | 26 |
1 files changed, 25 insertions, 1 deletions
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h index aae4d714733..64b031e4e10 100644 --- a/src/mesa/main/dd.h +++ b/src/mesa/main/dd.h @@ -1,4 +1,4 @@ -/* $Id: dd.h,v 1.2 1999/09/18 20:41:22 keithw Exp $ */ +/* $Id: dd.h,v 1.3 1999/09/30 11:18:21 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -563,6 +563,23 @@ struct dd_function_table { */ + GLboolean (*IsTextureResident)( GLcontext *ctx, + struct gl_texture_object *t ); + /* + * Allows the driver to implement the AreTexturesResident tests without + * knowing about Mesa's internal hash tables for textures. + */ + + void (*PrioritizeTexture)( GLcontext *ctx, + struct gl_texture_object *t, + GLclampf priority ); + /* + * Notify driver of priority change for a texture. + */ + + + + /*** *** NEW in Mesa 3.x ***/ @@ -616,7 +633,11 @@ struct dd_function_table { * the driver's UpdateState() function must do. */ void (*AlphaFunc)(GLcontext *ctx, GLenum func, GLclampf ref); + void (*BlendEquation)(GLcontext *ctx, GLenum mode); void (*BlendFunc)(GLcontext *ctx, GLenum sfactor, GLenum dfactor); + void (*BlendFuncSeparate)( GLcontext *ctx, GLenum sfactorRGB, + GLenum dfactorRGB, GLenum sfactorA, + GLenum dfactorA ); void (*ClearDepth)(GLcontext *ctx, GLclampd d); void (*CullFace)(GLcontext *ctx, GLenum mode); void (*FrontFace)(GLcontext *ctx, GLenum mode); @@ -626,6 +647,9 @@ struct dd_function_table { void (*Enable)(GLcontext* ctx, GLenum cap, GLboolean state); void (*Fogfv)(GLcontext *ctx, GLenum pname, const GLfloat *params); void (*Hint)(GLcontext *ctx, GLenum target, GLenum mode); + void (*Lightfv)(GLcontext *ctx, GLenum light, + GLenum pname, const GLfloat *params, GLint nparams ); + void (*LightModelfv)(GLcontext *ctx, GLenum pname, const GLfloat *params); void (*PolygonMode)(GLcontext *ctx, GLenum face, GLenum mode); void (*Scissor)(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h); void (*ShadeModel)(GLcontext *ctx, GLenum mode); |