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authorBrian Paul <[email protected]>2002-06-15 02:38:15 +0000
committerBrian Paul <[email protected]>2002-06-15 02:38:15 +0000
commit4753d60dd070bb08d0116076bcc08025c86ce857 (patch)
treeb1516c35acfa41ae17d575b92b8c776bd530297a /src/mesa/main/dd.h
parent5e54ddc3a69df060c3ca2acbdd45247e30c947d6 (diff)
Added ctx parameter to _mesa_debug()
Added _mesa_printf() Updated SetDrawBuffer() function in all drivers (ala 4.0.3) Import 4.0.3/DRI changes.
Diffstat (limited to 'src/mesa/main/dd.h')
-rw-r--r--src/mesa/main/dd.h15
1 files changed, 7 insertions, 8 deletions
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index 25b72245e40..1a100102ae4 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -1,10 +1,10 @@
-/* $Id: dd.h,v 1.68 2002/04/21 18:49:18 brianp Exp $ */
+/* $Id: dd.h,v 1.69 2002/06/15 02:38:15 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.5
+ * Version: 4.1
*
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -77,7 +77,7 @@ struct dd_function_table {
* settings! Software Mesa can do masked clears if the device driver can't.
*/
- GLboolean (*SetDrawBuffer)( GLcontext *ctx, GLenum buffer );
+ void (*SetDrawBuffer)( GLcontext *ctx, GLenum buffer );
/*
* Specifies the current buffer for writing.
* The following values must be accepted when applicable:
@@ -85,16 +85,15 @@ struct dd_function_table {
* GL_BACK_LEFT - when double buffering
* GL_FRONT_RIGHT - when using stereo
* GL_BACK_RIGHT - when using stereo and double buffering
- * The folowing values may optionally be accepted. Return GL_TRUE
- * if accepted, GL_FALSE if not accepted. In practice, only drivers
- * which can write to multiple color buffers at once should accept
- * these values.
* GL_FRONT - write to front left and front right if it exists
* GL_BACK - write to back left and back right if it exists
* GL_LEFT - write to front left and back left if it exists
* GL_RIGHT - write to right left and back right if they exist
* GL_FRONT_AND_BACK - write to all four buffers if they exist
* GL_NONE - disable buffer write in device driver.
+ *
+ * Note the driver must organize fallbacks (eg with swrast) if it
+ * cannot implement the requested mode.
*/
void (*GetBufferSize)( GLframebuffer *buffer,