summaryrefslogtreecommitdiffstats
path: root/src/mesa/main/dd.h
diff options
context:
space:
mode:
authorAlan Hourihane <[email protected]>2006-11-02 12:02:13 +0000
committerAlan Hourihane <[email protected]>2006-11-02 12:02:13 +0000
commit6d104cb932080c5c0d951fbc0ec6d30fb7ebef45 (patch)
tree17207f566d6eda4d3884ec03dfff6cdb5a1965ea /src/mesa/main/dd.h
parent18d52f96bb1f20b1887b67e87506835bca05d73a (diff)
merge current trunk into vbo branch
Diffstat (limited to 'src/mesa/main/dd.h')
-rw-r--r--src/mesa/main/dd.h34
1 files changed, 7 insertions, 27 deletions
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index a1999ac76d7..1de2542bee2 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -99,39 +99,24 @@ struct dd_function_table {
/**
* Clear the color/depth/stencil/accum buffer(s).
- *
- * \param mask a bitmask of the DD_*_BIT values defined above that indicates
- * which buffers need to be cleared.
- * \param all if true then clear the whole buffer, else clear only the
- * region defined by <tt>(x, y, width, height)</tt>.
- *
- * This function must obey the glColorMask(), glIndexMask() and
- * glStencilMask() settings!
- * Software Mesa can do masked clears if the device driver can't.
+ * \param buffers a bitmask of BUFFER_BIT_* flags indicating which
+ * renderbuffers need to be cleared.
*/
- void (*Clear)( GLcontext *ctx, GLbitfield mask, GLboolean all,
- GLint x, GLint y, GLint width, GLint height );
-
+ void (*Clear)( GLcontext *ctx, GLbitfield buffers );
/**
- * \name For hardware accumulation buffer
- */
- /*@{*/
- /**
* Execute glAccum command.
*/
void (*Accum)( GLcontext *ctx, GLenum op, GLfloat value );
- /*@}*/
/**
- * \name glDraw(), glRead(), glCopyPixels() and glBitmap() functions
+ * \name Image-related functions
*/
/*@{*/
/**
- * This is called by glDrawPixels().
- *
+ * Called by glDrawPixels().
* \p unpack describes how to unpack the source image data.
*/
void (*DrawPixels)( GLcontext *ctx,
@@ -150,19 +135,14 @@ struct dd_function_table {
GLvoid *dest );
/**
- * Do a glCopyPixels().
- *
- * This function must respect all rasterization state, glPixelTransfer(),
- * glPixelZoom(), etc.
+ * Called by glCopyPixels().
*/
void (*CopyPixels)( GLcontext *ctx, GLint srcx, GLint srcy,
GLsizei width, GLsizei height,
GLint dstx, GLint dsty, GLenum type );
/**
- * This is called by glBitmap().
- *
- * Works the same as dd_function_table::DrawPixels, above.
+ * Called by glBitmap().
*/
void (*Bitmap)( GLcontext *ctx,
GLint x, GLint y, GLsizei width, GLsizei height,