diff options
author | Alan Hourihane <[email protected]> | 2006-11-02 12:02:13 +0000 |
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committer | Alan Hourihane <[email protected]> | 2006-11-02 12:02:13 +0000 |
commit | 6d104cb932080c5c0d951fbc0ec6d30fb7ebef45 (patch) | |
tree | 17207f566d6eda4d3884ec03dfff6cdb5a1965ea /src/mesa/main/dd.h | |
parent | 18d52f96bb1f20b1887b67e87506835bca05d73a (diff) |
merge current trunk into vbo branch
Diffstat (limited to 'src/mesa/main/dd.h')
-rw-r--r-- | src/mesa/main/dd.h | 34 |
1 files changed, 7 insertions, 27 deletions
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h index a1999ac76d7..1de2542bee2 100644 --- a/src/mesa/main/dd.h +++ b/src/mesa/main/dd.h @@ -99,39 +99,24 @@ struct dd_function_table { /** * Clear the color/depth/stencil/accum buffer(s). - * - * \param mask a bitmask of the DD_*_BIT values defined above that indicates - * which buffers need to be cleared. - * \param all if true then clear the whole buffer, else clear only the - * region defined by <tt>(x, y, width, height)</tt>. - * - * This function must obey the glColorMask(), glIndexMask() and - * glStencilMask() settings! - * Software Mesa can do masked clears if the device driver can't. + * \param buffers a bitmask of BUFFER_BIT_* flags indicating which + * renderbuffers need to be cleared. */ - void (*Clear)( GLcontext *ctx, GLbitfield mask, GLboolean all, - GLint x, GLint y, GLint width, GLint height ); - + void (*Clear)( GLcontext *ctx, GLbitfield buffers ); /** - * \name For hardware accumulation buffer - */ - /*@{*/ - /** * Execute glAccum command. */ void (*Accum)( GLcontext *ctx, GLenum op, GLfloat value ); - /*@}*/ /** - * \name glDraw(), glRead(), glCopyPixels() and glBitmap() functions + * \name Image-related functions */ /*@{*/ /** - * This is called by glDrawPixels(). - * + * Called by glDrawPixels(). * \p unpack describes how to unpack the source image data. */ void (*DrawPixels)( GLcontext *ctx, @@ -150,19 +135,14 @@ struct dd_function_table { GLvoid *dest ); /** - * Do a glCopyPixels(). - * - * This function must respect all rasterization state, glPixelTransfer(), - * glPixelZoom(), etc. + * Called by glCopyPixels(). */ void (*CopyPixels)( GLcontext *ctx, GLint srcx, GLint srcy, GLsizei width, GLsizei height, GLint dstx, GLint dsty, GLenum type ); /** - * This is called by glBitmap(). - * - * Works the same as dd_function_table::DrawPixels, above. + * Called by glBitmap(). */ void (*Bitmap)( GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, |