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authorKeith Whitwell <[email protected]>2001-02-24 18:25:52 +0000
committerKeith Whitwell <[email protected]>2001-02-24 18:25:52 +0000
commitfeca368c2995e5c861e71253f3c53ebb231919b2 (patch)
tree5444b8df19bed7ceae5b8baad3e15222bd5ce976 /src/mesa/main/dd.h
parent0d04827f6dd99bd2fb8055ccfff03482802e8500 (diff)
Template work
Diffstat (limited to 'src/mesa/main/dd.h')
-rw-r--r--src/mesa/main/dd.h22
1 files changed, 9 insertions, 13 deletions
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index bfe3d3a50ed..5604269e59c 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -1,4 +1,4 @@
-/* $Id: dd.h,v 1.53 2001/02/19 20:02:37 brianp Exp $ */
+/* $Id: dd.h,v 1.54 2001/02/24 18:25:52 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -70,17 +70,13 @@ struct gl_pixelstore_attrib;
* the driver-specific context struct. See the X/Mesa or OS/Mesa interface
* for an example.
*
- * For more information about writing a device driver see the ddsample.c
- * file and other device drivers (X/xmesa[1234].c, OSMesa/osmesa.c, etc)
- * for examples.
- *
+ * For more information about writing a device driver see the drivers
+ * in OSmesa/ and X/ for examples.
*
* Look below in the dd_function_table struct definition for descriptions
* of each device driver function.
*
- *
- * In the future more function pointers may be added for glReadPixels
- * glCopyPixels, etc.
+ * More function pointers may be added as required.
*
*
* Notes:
@@ -852,7 +848,9 @@ struct dd_function_table {
render_func *RenderTabVerts;
render_func *RenderTabElts;
- /* XXX Description???
+ /* Render whole unclipped primitives (points, lines, linestrips,
+ * lineloops, etc). The tables are indexed by the GL enum of the
+ * primitive to be rendered.
*/
void (*ResetLineStipple)( GLcontext *ctx );
@@ -1053,13 +1051,11 @@ typedef struct {
*
* Mesa will provide a set of helper functions to do eval within
* accelerated vertex formats, eventually...
- *
- * Update: There seem to be issues re. maintaining correct values
- * for 'ctx->Current' in the face of Eval and T&L fallbacks...
*/
GLboolean prefer_float_colors;
- /* Should core send non-standard colors to glColor4f or glColor4ub
+ /* Should core try to send colors to glColor4f or glColor4chan,
+ * where it has a choice?
*/