diff options
author | Brian Paul <[email protected]> | 2002-09-27 02:45:37 +0000 |
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committer | Brian Paul <[email protected]> | 2002-09-27 02:45:37 +0000 |
commit | 89fb06fcc11cbe3f23521312155d6c55d869f526 (patch) | |
tree | fcb959864dd8be6105f4a1fdc4ee78d30126e265 /src/mesa/main/dd.h | |
parent | 1a0bfdc8c1d798bf09daa3a07f9f873562f6c112 (diff) |
new texture compression infrastructure
Diffstat (limited to 'src/mesa/main/dd.h')
-rw-r--r-- | src/mesa/main/dd.h | 51 |
1 files changed, 1 insertions, 50 deletions
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h index fcf0ceeb0de..8f40846975e 100644 --- a/src/mesa/main/dd.h +++ b/src/mesa/main/dd.h @@ -1,4 +1,4 @@ -/* $Id: dd.h,v 1.71 2002/09/06 02:56:08 brianp Exp $ */ +/* $Id: dd.h,v 1.72 2002/09/27 02:45:37 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -341,55 +341,6 @@ struct dd_function_table { * should do the job. */ - void (*GetCompressedTexImage)( GLcontext *ctx, GLenum target, - GLint level, void *image, - const struct gl_texture_object *texObj, - struct gl_texture_image *texImage ); - /* Called by glGetCompressedTexImageARB. - * <target>, <level>, <image> are specified by user. - * <texObj> is the source texture object. - * <texImage> is the source texture image. - */ - - GLint (*BaseCompressedTexFormat)(GLcontext *ctx, - GLint internalFormat); - /* Called to compute the base format for a specific compressed - * format. Return -1 if the internalFormat is not a specific - * compressed format that the driver recognizes. - * Example: if internalFormat==GL_COMPRESSED_RGB_FXT1_3DFX, return GL_RGB. - */ - - GLint (*CompressedTextureSize)(GLcontext *ctx, - const struct gl_texture_image *texImage); - -#if 000 - /* ... Note the - * return value differences between this function and - * SpecificCompressedTexFormat below. - */ - - GLint (*SpecificCompressedTexFormat)(GLcontext *ctx, - GLint internalFormat, - GLint numDimensions, - GLint *levelp, - GLsizei *widthp, - GLsizei *heightp, - GLsizei *depthp, - GLint *borderp, - GLenum *formatp, - GLenum *typep); - /* Called to turn a generic texture format into a specific - * texture format. For example, if a driver implements - * GL_3DFX_texture_compression_FXT1, this would map - * GL_COMPRESSED_RGBA_ARB to GL_COMPRESSED_RGBA_FXT1_3DFX. - * - * If the driver does not know how to handle the compressed - * format, then just return the generic format, and Mesa will - * do the right thing with it. - */ - -#endif - /*** *** Texture object functions: ***/ |