diff options
author | Kenneth Graunke <[email protected]> | 2011-02-26 00:42:24 -0800 |
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committer | Kenneth Graunke <[email protected]> | 2011-03-17 14:48:54 -0700 |
commit | 5e9aa9926b9bdf1260ce7350b88908bda337388b (patch) | |
tree | 65caded35341c4b1f5efb94f11c7e4cc17447e99 /src/mesa/main/dd.h | |
parent | cbadedb511cfcebaf15029891221211219584fb3 (diff) |
mesa: Remove the CompileShader driver hook; it's just a no-op.
Diffstat (limited to 'src/mesa/main/dd.h')
-rw-r--r-- | src/mesa/main/dd.h | 9 |
1 files changed, 0 insertions, 9 deletions
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h index 0947672a081..34d67b5bac8 100644 --- a/src/mesa/main/dd.h +++ b/src/mesa/main/dd.h @@ -602,15 +602,6 @@ struct dd_function_table { */ /*@{*/ /** - * Called when a shader is compiled. - * - * Note that not all shader objects get ShaderCompile called on - * them. Notably, the shaders containing builtin functions do not - * have CompileShader() called, so if lowering passes are done they - * need to also be performed in LinkShader(). - */ - GLboolean (*CompileShader)(struct gl_context *ctx, struct gl_shader *shader); - /** * Called when a shader program is linked. * * This gives drivers an opportunity to clone the IR and make their |