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authorKeith Whitwell <[email protected]>2001-01-29 20:47:39 +0000
committerKeith Whitwell <[email protected]>2001-01-29 20:47:39 +0000
commit5c1e7fa6ee72f4403d9ec9d12830dd689b966e71 (patch)
tree8cb11c26af178632b05de9c5b2f53c32331475c5 /src/mesa/main/dd.h
parent4b90e68ac6d0fe4ffca5e2cd51794bb4350cac28 (diff)
Removed knowledge of swrast Clear/Bitmap/Accum/Draw/Read/CopyPixels
functions from core mesa -- if drivers need these fallbacks they must now call them themselves. Introduced hooks for clip-vertex-interpolation and the rendering of clipped lines and polygons. Allows drivers to interpolate their hardware-format vertices directly. Used in dri drivers to replace fastpath code. Slight optimizations to pipeline build/run routines.
Diffstat (limited to 'src/mesa/main/dd.h')
-rw-r--r--src/mesa/main/dd.h71
1 files changed, 41 insertions, 30 deletions
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index e529cdde2ba..542f866ff67 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -1,4 +1,4 @@
-/* $Id: dd.h,v 1.48 2001/01/24 00:04:58 brianp Exp $ */
+/* $Id: dd.h,v 1.49 2001/01/29 20:47:39 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -137,6 +137,12 @@ typedef void (*quad_func)( GLcontext *ctx, GLuint v1, GLuint v2,
typedef void (*render_func)( GLcontext *ctx, GLuint start, GLuint count,
GLuint flags );
+typedef void (*interp_func)( GLcontext *ctx,
+ GLfloat t, GLuint dst, GLuint in, GLuint out,
+ GLboolean force_boundary );
+
+typedef void (*copy_pv_func)( GLcontext *ctx, GLuint dst, GLuint src );
+
/*
* Device Driver function table.
@@ -161,13 +167,11 @@ struct dd_function_table {
* LineFunc, or TriangleFunc).
*/
- GLbitfield (*Clear)( GLcontext *ctx, GLbitfield mask, GLboolean all,
- GLint x, GLint y, GLint width, GLint height );
+ void (*Clear)( GLcontext *ctx, GLbitfield mask, GLboolean all,
+ GLint x, GLint y, GLint width, GLint height );
/* Clear the color/depth/stencil/accum buffer(s).
* 'mask' is a bitmask of the DD_*_BIT values defined above that indicates
- * which buffers need to be cleared. The driver should clear those
- * buffers then return a new bitmask indicating which buffers should be
- * cleared by software Mesa.
+ * which buffers need to be cleared.
* If 'all' is true then the clear the whole buffer, else clear only the
* region defined by (x,y,width,height).
* This function must obey the glColorMask, glIndexMask and glStencilMask
@@ -395,8 +399,8 @@ struct dd_function_table {
/***
*** For hardware accumulation buffer:
***/
- GLboolean (*Accum)( GLcontext *ctx, GLenum op, GLfloat value,
- GLint xpos, GLint ypos, GLint width, GLint height );
+ void (*Accum)( GLcontext *ctx, GLenum op, GLfloat value,
+ GLint xpos, GLint ypos, GLint width, GLint height );
/* Execute glAccum command within the given scissor region.
*/
@@ -405,48 +409,44 @@ struct dd_function_table {
*** glDraw/Read/CopyPixels and glBitmap functions:
***/
- GLboolean (*DrawPixels)( GLcontext *ctx,
- GLint x, GLint y, GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const struct gl_pixelstore_attrib *unpack,
- const GLvoid *pixels );
+ void (*DrawPixels)( GLcontext *ctx,
+ GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLvoid *pixels );
/* This is called by glDrawPixels.
* 'unpack' describes how to unpack the source image data.
- * Return GL_TRUE if the driver succeeds, return GL_FALSE if core Mesa
- * must do the job.
*/
- GLboolean (*ReadPixels)( GLcontext *ctx,
- GLint x, GLint y, GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const struct gl_pixelstore_attrib *unpack,
- GLvoid *dest );
+ void (*ReadPixels)( GLcontext *ctx,
+ GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *unpack,
+ GLvoid *dest );
/* Called by glReadPixels.
- * Return GL_TRUE if operation completed, else return GL_FALSE.
- * This function must respect all glPixelTransfer settings.
*/
- GLboolean (*CopyPixels)( GLcontext *ctx,
+ void (*CopyPixels)( GLcontext *ctx,
GLint srcx, GLint srcy,
GLsizei width, GLsizei height,
GLint dstx, GLint dsty, GLenum type );
- /* Do a glCopyPixels. Return GL_TRUE if operation completed, else
- * return GL_FALSE. This function must respect all rasterization
+ /* Do a glCopyPixels. This function must respect all rasterization
* state, glPixelTransfer, glPixelZoom, etc.
*/
- GLboolean (*Bitmap)( GLcontext *ctx,
- GLint x, GLint y, GLsizei width, GLsizei height,
- const struct gl_pixelstore_attrib *unpack,
- const GLubyte *bitmap );
+ void (*Bitmap)( GLcontext *ctx,
+ GLint x, GLint y, GLsizei width, GLsizei height,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLubyte *bitmap );
/* This is called by glBitmap. Works the same as DrawPixels, above.
*/
+ void (*ResizeBuffersMESA)( GLcontext *ctx );
+
/***
*** Texture image functions:
***/
-
GLboolean (*TexImage1D)( GLcontext *ctx, GLenum target, GLint level,
GLenum format, GLenum type, const GLvoid *pixels,
const struct gl_pixelstore_attrib *packing,
@@ -701,6 +701,10 @@ struct dd_function_table {
/* Called by glBindTexture().
*/
+ void (*CreateTexture)( GLcontext *ctx, struct gl_texture_object *tObj );
+ /* Called when a texture object is created.
+ */
+
void (*DeleteTexture)( GLcontext *ctx, struct gl_texture_object *tObj );
/* Called when a texture object is about to be deallocated. Driver
* should free anything attached to the DriverData pointers.
@@ -836,6 +840,13 @@ struct dd_function_table {
* modes accepted by glBegin().
*/
+ interp_func RenderInterp;
+ copy_pv_func RenderCopyPV;
+ void (*RenderClippedPolygon)( GLcontext *ctx, const GLuint *elts, GLuint n );
+ void (*RenderClippedLine)( GLcontext *ctx, GLuint v0, GLuint v1 );
+ /* Functions to interpolate between prebuilt vertices, copy flat-shade
+ * provoking color, and to render clipped primitives.
+ */
/***
*** Parameters for _tnl_render_stage