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authorMarek Olšák <[email protected]>2015-09-27 21:28:22 +0200
committerMarek Olšák <[email protected]>2015-10-03 22:06:08 +0200
commit72a5dff9cbc9ec9edee9e9ef539e4cb3f9051903 (patch)
treeac46ed2146716ae59d10280007e9a7b33788835e /src/mesa/main/dd.h
parent91799880b38e889633f136ddd72b4bcbcee150a9 (diff)
mesa: remove Driver.FlushVertices
Nothing overrides it. Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main/dd.h')
-rw-r--r--src/mesa/main/dd.h10
1 files changed, 0 insertions, 10 deletions
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index 62cbf43c733..69183836500 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -792,16 +792,6 @@ struct dd_function_table {
/** Need to call SaveFlushVertices() upon state change? */
GLboolean SaveNeedFlush;
- /**
- * If inside glBegin()/glEnd(), it should assert(0). Otherwise, if
- * FLUSH_STORED_VERTICES bit in \p flags is set flushes any buffered
- * vertices, if FLUSH_UPDATE_CURRENT bit is set updates
- * __struct gl_contextRec::Current and gl_light_attrib::Material
- *
- * Note that the default T&L engine never clears the
- * FLUSH_UPDATE_CURRENT bit, even after performing the update.
- */
- void (*FlushVertices)( struct gl_context *ctx, GLuint flags );
void (*SaveFlushVertices)( struct gl_context *ctx );
/**