diff options
author | Brian Paul <[email protected]> | 2012-03-11 18:31:32 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2012-03-12 11:40:43 -0600 |
commit | f21dfa9d4b7b1f4956a5c0e5926559d00bc19315 (patch) | |
tree | e1e35a608a4f68ba6c31494f0b406fd206d90b5a /src/mesa/main/dd.h | |
parent | 9c53fc593e9d8c735e492ace688c76fcbb0fc687 (diff) |
mesa: remove ctx->Driver.ClearColor() hook
The driver Clear() function should just grab the clear color out of the
context.
Reviewed-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/mesa/main/dd.h')
-rw-r--r-- | src/mesa/main/dd.h | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h index 7abf33ddda0..582eb5d492b 100644 --- a/src/mesa/main/dd.h +++ b/src/mesa/main/dd.h @@ -557,9 +557,6 @@ struct dd_function_table { void (*BlendFuncSeparatei)(struct gl_context *ctx, GLuint buffer, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorA, GLenum dfactorA); - /** Specify clear values for the color buffers */ - void (*ClearColor)(struct gl_context *ctx, - const union gl_color_union color); /** Specify a plane against which all geometry is clipped */ void (*ClipPlane)(struct gl_context *ctx, GLenum plane, const GLfloat *equation ); /** Enable and disable writing of frame buffer color components */ |