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authorBrian Paul <[email protected]>2012-03-11 18:31:32 -0600
committerBrian Paul <[email protected]>2012-03-12 11:40:43 -0600
commitf21dfa9d4b7b1f4956a5c0e5926559d00bc19315 (patch)
treee1e35a608a4f68ba6c31494f0b406fd206d90b5a /src/mesa/main/dd.h
parent9c53fc593e9d8c735e492ace688c76fcbb0fc687 (diff)
mesa: remove ctx->Driver.ClearColor() hook
The driver Clear() function should just grab the clear color out of the context. Reviewed-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/mesa/main/dd.h')
-rw-r--r--src/mesa/main/dd.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index 7abf33ddda0..582eb5d492b 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -557,9 +557,6 @@ struct dd_function_table {
void (*BlendFuncSeparatei)(struct gl_context *ctx, GLuint buffer,
GLenum sfactorRGB, GLenum dfactorRGB,
GLenum sfactorA, GLenum dfactorA);
- /** Specify clear values for the color buffers */
- void (*ClearColor)(struct gl_context *ctx,
- const union gl_color_union color);
/** Specify a plane against which all geometry is clipped */
void (*ClipPlane)(struct gl_context *ctx, GLenum plane, const GLfloat *equation );
/** Enable and disable writing of frame buffer color components */