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authorMarek Olšák <[email protected]>2014-02-06 19:24:23 +0100
committerMarek Olšák <[email protected]>2014-02-25 16:07:33 +0100
commitdca350201e00c7cf1cfb009158f4abf27fbc96d2 (patch)
tree8e331dfaa4ab2b623ee559f14fb1f678be6ba5df /src/mesa/main/dd.h
parent86e68b0f1f7f5ff58b38653978acaa736ae3d01c (diff)
mesa: allow buffers to be mapped multiple times
OpenGL allows a buffer to be mapped only once, but we also map buffers internally, e.g. in the software primitive restart fallback, for PBOs, vbo_get_minmax_index, etc. This has always been a problem, but it will be a bigger problem with persistent buffer mappings, which will prevent all Mesa functions from mapping buffers for internal purposes. This adds a driver interface to core Mesa which supports multiple buffer mappings and allows 2 mappings: one for the GL user and one for Mesa. Note that Gallium supports an unlimited number of buffer and texture mappings, so it's not really an issue for Gallium. v2: fix unmapping in xm_dd.c, remove the GL errors there v3: fix the intel driver (by Fredrik) Reviewed-by: Fredrik Höglund <[email protected]>
Diffstat (limited to 'src/mesa/main/dd.h')
-rw-r--r--src/mesa/main/dd.h9
1 files changed, 6 insertions, 3 deletions
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index f1ba6000d02..9715241355d 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -605,14 +605,17 @@ struct dd_function_table {
*/
void * (*MapBufferRange)( struct gl_context *ctx, GLintptr offset,
GLsizeiptr length, GLbitfield access,
- struct gl_buffer_object *obj);
+ struct gl_buffer_object *obj,
+ gl_map_buffer_index index);
void (*FlushMappedBufferRange)(struct gl_context *ctx,
GLintptr offset, GLsizeiptr length,
- struct gl_buffer_object *obj);
+ struct gl_buffer_object *obj,
+ gl_map_buffer_index index);
GLboolean (*UnmapBuffer)( struct gl_context *ctx,
- struct gl_buffer_object *obj );
+ struct gl_buffer_object *obj,
+ gl_map_buffer_index index);
/*@}*/
/**