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authorMarek Olšák <[email protected]>2017-06-21 20:45:38 +0200
committerMarek Olšák <[email protected]>2017-06-26 02:17:03 +0200
commit5fa69be3c8894a6f313080c3afec7063d5356395 (patch)
treea90448a576095e0102b7d04452ffb41da9075789 /src/mesa/main/dd.h
parent833f3c1c31b1c4dc7742d83eb2db63dcc9b42e1b (diff)
mesa/glthread: add glthread "perf" counters and pass them to gallium HUD
for HUD integration in following commits. This valuable profiling data will allow us to see on the HUD how well glthread is able to utilize parallelism. This is better than benchmarking, because you can see exactly what's happening and you don't have to be CPU-bound. u_threaded_context has the same counters. Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/mesa/main/dd.h')
-rw-r--r--src/mesa/main/dd.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index 84ed57f2df0..8e382e1e9a4 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -50,6 +50,7 @@ struct gl_shader_program;
struct gl_texture_image;
struct gl_texture_object;
struct gl_memory_info;
+struct util_queue_monitoring;
/* GL_ARB_vertex_buffer_object */
/* Modifies GL_MAP_UNSYNCHRONIZED_BIT to allow driver to fail (return
@@ -1039,7 +1040,8 @@ struct dd_function_table {
*
* Mesa will only call this function if GL multithreading is enabled.
*/
- void (*SetBackgroundContext)(struct gl_context *ctx);
+ void (*SetBackgroundContext)(struct gl_context *ctx,
+ struct util_queue_monitoring *queue_info);
/**
* \name GL_ARB_sparse_buffer interface