diff options
author | Jason Ekstrand <[email protected]> | 2014-06-27 15:34:53 -0700 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2014-08-11 11:20:23 -0700 |
commit | 41b6460e08bf878ec3372937f63bef2a7b63c484 (patch) | |
tree | cd371b795ea620fee2feaba4851c3aa01bee4176 /src/mesa/main/dd.h | |
parent | 23d782067ae834ad53522b46638ea21c62e94ca3 (diff) |
mesa: Add GL API support for ARB_copy_image
This adds the API entrypoint, error checking logic, and a driver hook for
the ARB_copy_image extension.
v2: Fix a typo in ARB_copy_image.xml and add it to the makefile
v3: Put ARB_copy_image.xml in the right place alphebetically in the
makefile and properly prefix the commit message
v4: Fixed some line wrapping and added a check for null
v5: Check for incomplete renderbuffers
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Juha-Pekka Heikkila <[email protected]>
Reviewed-by: Neil Roberts <[email protected]>
v6: Update dispatch_sanity for the addition of CopyImageSubData
Diffstat (limited to 'src/mesa/main/dd.h')
-rw-r--r-- | src/mesa/main/dd.h | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h index 89765351e14..c130b14a522 100644 --- a/src/mesa/main/dd.h +++ b/src/mesa/main/dd.h @@ -269,6 +269,22 @@ struct dd_function_table { GLsizei width, GLsizei height); /** + * Called by glCopyImageSubData(). + * + * This function should copy one 2-D slice from srcTexImage to + * dstTexImage. If one of the textures is 3-D or is a 1-D or 2-D array + * texture, this function will be called multiple times: once for each + * slice. If one of the textures is a cube map, this function will be + * called once for each face to be copied. + */ + void (*CopyImageSubData)(struct gl_context *ctx, + struct gl_texture_image *src_image, + int src_x, int src_y, int src_z, + struct gl_texture_image *dstTexImage, + int dst_x, int dst_y, int dst_z, + int src_width, int src_height); + + /** * Called by glGenerateMipmap() or when GL_GENERATE_MIPMAP_SGIS is enabled. * Note that if the texture is a cube map, the <target> parameter will * indicate which cube face to generate (GL_POSITIVE/NEGATIVE_X/Y/Z). |