diff options
author | Eric Anholt <[email protected]> | 2013-06-03 15:12:49 -0700 |
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committer | Eric Anholt <[email protected]> | 2013-06-17 15:26:20 -0700 |
commit | b65b1c3148ad7ebaaca422bc572dead0864dcd6a (patch) | |
tree | 8812998b539c593f38d2f71b1a296a5882132832 /src/mesa/main/dd.h | |
parent | 9e8400f4c95bde1f955c7977066583b507159a10 (diff) |
mesa: Hide weirdness of 1D_ARRAY textures from Driver.CopyTexSubImage().
Intel had brokenness here, and I'd like to continue moving Mesa toward
hiding 1D_ARRAY's ridiculousness inside of the core, like we did with
MapTextureImage. Fixes copyteximage 1D_ARRAY on intel.
There's still an impedance mismatch in meta when falling back to read and
texsubimage, since texsubimage expects coordinates into 1D_ARRAY as
(width, slice, 0) instead of (width, 0, slice).
v2: Fix offset of scanline reads from the source. (Thanks Brian!), replace
dd.h comment with Paul's text and replace early exit with an assert.
Reviewed-by: Brian Paul <[email protected]> (v1)
Reviewed-by: Kenneth Graunke <[email protected]> (v1)
Reviewed-by: Paul Berry <[email protected]> (v1)
Diffstat (limited to 'src/mesa/main/dd.h')
-rw-r--r-- | src/mesa/main/dd.h | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h index 6d564b25274..e2519780ab2 100644 --- a/src/mesa/main/dd.h +++ b/src/mesa/main/dd.h @@ -248,10 +248,16 @@ struct dd_function_table { /** * Called by glCopyTex[Sub]Image[123]D(). + * + * This function should copy a rectangular region in the rb to a single + * destination slice, specified by @slice. In the case of 1D array + * textures (where one GL call can potentially affect multiple destination + * slices), core mesa takes care of calling this function multiple times, + * once for each scanline to be copied. */ void (*CopyTexSubImage)(struct gl_context *ctx, GLuint dims, struct gl_texture_image *texImage, - GLint xoffset, GLint yoffset, GLint zoffset, + GLint xoffset, GLint yoffset, GLint slice, struct gl_renderbuffer *rb, GLint x, GLint y, GLsizei width, GLsizei height); |