diff options
author | Brian Paul <[email protected]> | 2016-02-03 09:35:42 -0700 |
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committer | Brian Paul <[email protected]> | 2016-02-17 19:57:48 -0700 |
commit | b26ddda12fe7dbb6a4e6af3b47c1e837cc7ebb03 (patch) | |
tree | a220397fcbea69d3e6dea7e0eece28186c82a7ba /src/mesa/main/dd.h | |
parent | 6f4a725073fcef6b7b5a7b9acdc99539fa3fa1f4 (diff) |
mesa: implement a display list / glBitmap texture atlas
This improves the performance of applications which use glXUseXFont()
or wglUseFontBitmaps() and glCallLists() to draw bitmap text.
Basically, we collect all the glBitmap images from the display lists
and put them into a texture atlas. To render the bitmaps for a
glCallLists() command, we render a set of textured quads where each
quad is textured with one bitmap image. Actually, the rendering part
has to be done by the Mesa driver or Mesa/gallium state tracker.
Note that GLUT demos that use glutBitmapCharacter() don't benefit
from this.
v2, per Nicolai Hähnle:
- check the max tex rect size is at least 1024.
- add comment in dd.h that texture_rectangle is required.
- in _mesa_DeleteLists(), try to delete the atlas before the list(s)
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/mesa/main/dd.h')
-rw-r--r-- | src/mesa/main/dd.h | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h index 19ef3042548..3f5aa5db051 100644 --- a/src/mesa/main/dd.h +++ b/src/mesa/main/dd.h @@ -35,6 +35,7 @@ #include "glheader.h" +struct gl_bitmap_atlas; struct gl_buffer_object; struct gl_context; struct gl_display_list; @@ -154,6 +155,14 @@ struct dd_function_table { GLint x, GLint y, GLsizei width, GLsizei height, const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap ); + + /** + * Called by display list code for optimized glCallLists/glBitmap rendering + * The driver must support texture rectangles of width 1024 or more. + */ + void (*DrawAtlasBitmaps)(struct gl_context *ctx, + const struct gl_bitmap_atlas *atlas, + GLuint count, const GLubyte *ids); /*@}*/ |