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authorAndres Rodriguez <[email protected]>2017-07-12 18:45:11 -0400
committerTimothy Arceri <[email protected]>2017-08-06 12:42:06 +1000
commitfc790c50ccb060cf8d07a5be59d8b3868a627784 (patch)
treea2f660e23a932a94cd9e68985e4c08878b7a4544 /src/mesa/main/dd.h
parent49f4ecc67773c082d93708bdf111acc4248678da (diff)
mesa: hook up memoryobject tex(ture)storage api
V2 (Timothy Arceri): - formating fixes V3 (Timothy): - error check memory == 0 before lookup Signed-off-by: Andres Rodriguez <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]>
Diffstat (limited to 'src/mesa/main/dd.h')
-rw-r--r--src/mesa/main/dd.h10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index 6d6bdecb4dd..fbe70cdfab7 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -1087,6 +1087,16 @@ struct dd_function_table {
*/
void (*DeleteMemoryObject)(struct gl_context *ctx,
struct gl_memory_object *memObj);
+
+ /**
+ * Set the given memory object as the texture's storage.
+ */
+ GLboolean (*SetTextureStorageForMemoryObject)(struct gl_context *ctx,
+ struct gl_texture_object *tex_obj,
+ struct gl_memory_object *mem_obj,
+ GLsizei levels, GLsizei width,
+ GLsizei height, GLsizei depth,
+ GLuint64 offset);
/*@}*/
/**