diff options
author | Fredrik Höglund <[email protected]> | 2014-01-23 14:02:24 +0100 |
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committer | Fredrik Höglund <[email protected]> | 2014-05-02 02:53:25 +0200 |
commit | 659d94b256fd6bcf19c8cdf261e2c0bb26e0faf2 (patch) | |
tree | 7ec8b1fddaa58d6e1e99aecdbcd4443684d0923f /src/mesa/main/dd.h | |
parent | b8ee235e721ffd2503f4e8114d38685d58a0ceae (diff) |
mesa: Add a texUnit parameter to dd_function_table::BindTexture
This is for glBindTextures(), since it doesn't change the active
texture unit.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/main/dd.h')
-rw-r--r-- | src/mesa/main/dd.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h index 9715241355d..633ea2c3a2e 100644 --- a/src/mesa/main/dd.h +++ b/src/mesa/main/dd.h @@ -314,10 +314,10 @@ struct dd_function_table { /*@{*/ /** - * Called by glBindTexture(). + * Called by glBindTexture() and glBindTextures(). */ - void (*BindTexture)( struct gl_context *ctx, GLenum target, - struct gl_texture_object *tObj ); + void (*BindTexture)( struct gl_context *ctx, GLuint texUnit, + GLenum target, struct gl_texture_object *tObj ); /** * Called to allocate a new texture object. Drivers will usually |