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authorNeil Roberts <[email protected]>2014-06-10 16:11:00 +0100
committerNeil Roberts <[email protected]>2014-07-23 11:50:38 +0100
commitfbbbf7529c3d99a0b2f569495033283877df8b60 (patch)
tree2fd3f756cacaf2c72466cc2263f59948246e8936 /src/mesa/main/dd.h
parent2e63f91e60376d297d883fd769713fbb5c93aadc (diff)
mesa/main: Add generic bits of ARB_clear_texture implementation
This adds the driver entry point for glClearTexSubImage and fills in the _mesa_ClearTexImage and _mesa_ClearTexSubImage functions that call it. v2: Don't clear some of the images if only one of them makes an error Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/mesa/main/dd.h')
-rw-r--r--src/mesa/main/dd.h14
1 files changed, 14 insertions, 0 deletions
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index 633ea2c3a2e..89765351e14 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -239,6 +239,20 @@ struct dd_function_table {
struct gl_texture_image *texImage );
/**
+ * Called by glClearTex[Sub]Image
+ *
+ * Clears a rectangular region of the image to a given value. The
+ * clearValue argument is either NULL or points to a single texel to use as
+ * the clear value in the same internal format as the texture image. If it
+ * is NULL then the texture should be cleared to zeroes.
+ */
+ void (*ClearTexSubImage)(struct gl_context *ctx,
+ struct gl_texture_image *texImage,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ const GLvoid *clearValue);
+
+ /**
* Called by glCopyTex[Sub]Image[123]D().
*
* This function should copy a rectangular region in the rb to a single