diff options
author | Brian Paul <brianp@vmware.com> | 2011-12-03 10:04:18 -0700 |
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committer | Brian Paul <brianp@vmware.com> | 2011-12-08 08:56:29 -0700 |
commit | 5acb291f319a0b32d9701b3e6c8624175f1a80e7 (patch) | |
tree | 7a521f4e19d12f9741c72d15c44afcd6c62f82da /src/mesa/main/dd.h | |
parent | d9582026631ae3cd667f6cd13040b93e42db3e44 (diff) |
mesa: remove TextureMemCpy driver hook
There's probably no reason to use a special version of memcpy() anymore.
Diffstat (limited to 'src/mesa/main/dd.h')
-rw-r--r-- | src/mesa/main/dd.h | 13 |
1 files changed, 0 insertions, 13 deletions
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h index 9842540dae0..a068397ef87 100644 --- a/src/mesa/main/dd.h +++ b/src/mesa/main/dd.h @@ -533,19 +533,6 @@ struct dd_function_table { struct gl_renderbuffer *rb); /** - * Note: no context argument. This function doesn't initially look - * like it belongs here, except that the driver is the only entity - * that knows for sure how the texture memory is allocated - via - * the above callbacks. There is then an argument that the driver - * knows what memcpy paths might be fast. Typically this is invoked with - * - * to -- a pointer into texture memory allocated by NewTextureImage() above. - * from -- a pointer into client memory or a mesa temporary. - * sz -- nr bytes to copy. - */ - void* (*TextureMemCpy)( void *to, const void *from, size_t sz ); - - /** * Called by glAreTextureResident(). */ GLboolean (*IsTextureResident)( struct gl_context *ctx, |