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authorBrian Paul <[email protected]>2002-10-04 19:10:06 +0000
committerBrian Paul <[email protected]>2002-10-04 19:10:06 +0000
commitfc80ad6e62fb2b53d53756593099330477a44c52 (patch)
tree0b47f3ee84d613dfa2264d6f23e5c2a60cecc9ba /src/mesa/main/dd.h
parentf782b8189e718974a40d72ac4f6b8d213ca99e1e (diff)
Changed a number of context fields from GLchan to GLfloat (such as ClearColor).
Also changed parameter types for some driver functions (like ctx->Driver.Clear- Color). Updated all the device drivers. Someday, we want to support 8, 16 and 32-bit channels dynamically at runtime.
Diffstat (limited to 'src/mesa/main/dd.h')
-rw-r--r--src/mesa/main/dd.h10
1 files changed, 1 insertions, 9 deletions
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index 8f40846975e..fc02a15620b 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -1,4 +1,4 @@
-/* $Id: dd.h,v 1.72 2002/09/27 02:45:37 brianp Exp $ */
+/* $Id: dd.h,v 1.73 2002/10/04 19:10:07 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -409,22 +409,14 @@ struct dd_function_table {
*** They're ALSO called by the gl_PopAttrib() function!!!
*** May add more functions like these to the device driver in the future.
***/
-#if 1
- void (*AlphaFunc)(GLcontext *ctx, GLenum func, GLchan ref);
-#else
void (*AlphaFunc)(GLcontext *ctx, GLenum func, GLfloat ref);
-#endif
void (*BlendColor)(GLcontext *ctx, const GLfloat color[4]);
void (*BlendEquation)(GLcontext *ctx, GLenum mode);
void (*BlendFunc)(GLcontext *ctx, GLenum sfactor, GLenum dfactor);
void (*BlendFuncSeparate)(GLcontext *ctx,
GLenum sfactorRGB, GLenum dfactorRGB,
GLenum sfactorA, GLenum dfactorA);
-#if 1
- void (*ClearColor)(GLcontext *ctx, const GLchan color[4]);
-#else
void (*ClearColor)(GLcontext *ctx, const GLfloat color[4]);
-#endif
void (*ClearDepth)(GLcontext *ctx, GLclampd d);
void (*ClearIndex)(GLcontext *ctx, GLuint index);
void (*ClearStencil)(GLcontext *ctx, GLint s);