diff options
author | Eric Anholt <[email protected]> | 2010-08-10 20:11:44 -0700 |
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committer | Eric Anholt <[email protected]> | 2010-08-13 17:54:42 -0700 |
commit | d19eecef54384c163af27a470496ed885a5a271b (patch) | |
tree | 350937a634dbf44545781b2618544d8b94668327 /src/mesa/main/dd.h | |
parent | 013bbbbb0ac52a12d1e4413700dc40dee70186f8 (diff) |
glsl2: Move ir_to_mesa handling to driver CompileShader and LinkShader hooks.
This lets drivers override ir_to_mesa with their own codegen, or at
least have a native alternative.
Diffstat (limited to 'src/mesa/main/dd.h')
-rw-r--r-- | src/mesa/main/dd.h | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h index 825073ca886..71d0f570e4b 100644 --- a/src/mesa/main/dd.h +++ b/src/mesa/main/dd.h @@ -595,6 +595,27 @@ struct dd_function_table { /*@}*/ + /** + * \name GLSL shader/program functions. + */ + /*@{*/ + /** + * Called when a shader is compiled. + * + * Note that not all shader objects get ShaderCompile called on + * them. Notably, the shaders containing builtin functions do not + * have CompileShader() called, so if lowering passes are done they + * need to also be performed in LinkShader(). + */ + GLboolean (*CompileShader)(GLcontext *ctx, struct gl_shader *shader); + /** + * Called when a shader program is linked. + * + * This gives drivers an opportunity to clone the IR and make their + * own transformations on it for the purposes of code generation. + */ + GLboolean (*LinkShader)(GLcontext *ctx, struct gl_shader_program *shader); + /*@}*/ /** * \name State-changing functions. |