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authorEric Anholt <[email protected]>2013-05-10 12:17:52 -0700
committerEric Anholt <[email protected]>2013-05-17 13:04:05 -0700
commita5b0452400dd6c2fd2a0921584f6fcee915a8b62 (patch)
treec5fcb6595066e70304bd2c32349947b0bbe7b5c8 /src/mesa/main/dd.h
parente98c39c109f9b38d6bb97e3890382fdf66c25176 (diff)
mesa: Make FinishRenderTexture just take the renderbuffer being finished.
Now that the rb has a reference to the teximage, we didn't need anything else out of the attachment. Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/main/dd.h')
-rw-r--r--src/mesa/main/dd.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index adace3b70a9..13c7a83d4bb 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -625,7 +625,7 @@ struct dd_function_table {
struct gl_framebuffer *fb,
struct gl_renderbuffer_attachment *att);
void (*FinishRenderTexture)(struct gl_context *ctx,
- struct gl_renderbuffer_attachment *att);
+ struct gl_renderbuffer *rb);
void (*ValidateFramebuffer)(struct gl_context *ctx,
struct gl_framebuffer *fb);
/*@}*/