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authorMarek Olšák <[email protected]>2011-12-09 17:00:23 +0100
committerChristoph Bumiller <[email protected]>2011-12-15 18:50:44 +0100
commit14bb957b996dcc5392b8fa589bd3ffa5c55cb6b4 (patch)
tree1dce64c3156c0df8ab638050dcc62365b6fb8197 /src/mesa/main/dd.h
parent3baaa1bbd72f67f6bc7374b2b6a16b0322006a65 (diff)
mesa: implement DrawTransformFeedback from ARB_transform_feedback2
It's like DrawArrays, but the count is taken from a transform feedback object. This removes DrawTransformFeedback from dd_function_table and adds the same function to GLvertexformat (with the function parameters matching GL). The vbo_draw_func callback has a new parameter "struct gl_transform_feedback_object *tfb_vertcount". The rest of the code just validates states and forwards the transform feedback object into vbo_draw_func.
Diffstat (limited to 'src/mesa/main/dd.h')
-rw-r--r--src/mesa/main/dd.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index d6f70d1c49e..01cfff8ab7c 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -964,8 +964,6 @@ struct dd_function_table {
struct gl_transform_feedback_object *obj);
void (*ResumeTransformFeedback)(struct gl_context *ctx,
struct gl_transform_feedback_object *obj);
- void (*DrawTransformFeedback)(struct gl_context *ctx, GLenum mode,
- struct gl_transform_feedback_object *obj);
/**
* \name GL_NV_texture_barrier interface
@@ -1194,6 +1192,7 @@ typedef struct {
void (GLAPIENTRYP DrawElementsInstancedBaseVertex)(GLenum mode, GLsizei count,
GLenum type, const GLvoid *indices,
GLsizei primcount, GLint basevertex);
+ void (GLAPIENTRYP DrawTransformFeedback)(GLenum mode, GLuint name);
/*@}*/
/**