diff options
author | Marek Olšák <[email protected]> | 2011-12-09 17:00:23 +0100 |
---|---|---|
committer | Christoph Bumiller <[email protected]> | 2011-12-15 18:50:44 +0100 |
commit | 14bb957b996dcc5392b8fa589bd3ffa5c55cb6b4 (patch) | |
tree | 1dce64c3156c0df8ab638050dcc62365b6fb8197 /src/mesa/main/dd.h | |
parent | 3baaa1bbd72f67f6bc7374b2b6a16b0322006a65 (diff) |
mesa: implement DrawTransformFeedback from ARB_transform_feedback2
It's like DrawArrays, but the count is taken from a transform feedback
object.
This removes DrawTransformFeedback from dd_function_table and adds the same
function to GLvertexformat (with the function parameters matching GL).
The vbo_draw_func callback has a new parameter
"struct gl_transform_feedback_object *tfb_vertcount".
The rest of the code just validates states and forwards the transform
feedback object into vbo_draw_func.
Diffstat (limited to 'src/mesa/main/dd.h')
-rw-r--r-- | src/mesa/main/dd.h | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h index d6f70d1c49e..01cfff8ab7c 100644 --- a/src/mesa/main/dd.h +++ b/src/mesa/main/dd.h @@ -964,8 +964,6 @@ struct dd_function_table { struct gl_transform_feedback_object *obj); void (*ResumeTransformFeedback)(struct gl_context *ctx, struct gl_transform_feedback_object *obj); - void (*DrawTransformFeedback)(struct gl_context *ctx, GLenum mode, - struct gl_transform_feedback_object *obj); /** * \name GL_NV_texture_barrier interface @@ -1194,6 +1192,7 @@ typedef struct { void (GLAPIENTRYP DrawElementsInstancedBaseVertex)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex); + void (GLAPIENTRYP DrawTransformFeedback)(GLenum mode, GLuint name); /*@}*/ /** |