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authorBrian Paul <[email protected]>2012-03-11 18:31:32 -0600
committerBrian Paul <[email protected]>2012-03-12 11:40:43 -0600
commit5f80218884c0a86068d1be21920bfb191ac31349 (patch)
tree2b36e5eb3091391a936ebb77dd6232add382075d /src/mesa/main/dd.h
parente0ed951e1361e54ffd8e9c56fbcc2027c0c4bd24 (diff)
mesa: remove ctx->Driver.ClearDepth(), ClearStencil() driver hooks
Not used by any drivers. Drivers can easily access the values from the Mesa context at glClear() time. Reviewed-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/mesa/main/dd.h')
-rw-r--r--src/mesa/main/dd.h4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index 96311131a58..7abf33ddda0 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -560,10 +560,6 @@ struct dd_function_table {
/** Specify clear values for the color buffers */
void (*ClearColor)(struct gl_context *ctx,
const union gl_color_union color);
- /** Specify the clear value for the depth buffer */
- void (*ClearDepth)(struct gl_context *ctx, GLclampd d);
- /** Specify the clear value for the stencil buffer */
- void (*ClearStencil)(struct gl_context *ctx, GLint s);
/** Specify a plane against which all geometry is clipped */
void (*ClipPlane)(struct gl_context *ctx, GLenum plane, const GLfloat *equation );
/** Enable and disable writing of frame buffer color components */