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authorBrian Paul <[email protected]>2009-09-03 09:41:41 -0600
committerBrian Paul <[email protected]>2009-09-03 09:42:38 -0600
commit2f6d2a9e27f8582591dc60655f7d7b14d7552bbc (patch)
tree899c13067d3dd04223bf214e43209e32878cf041 /src/mesa/main/dd.h
parent848ab8be8c34b00b2afe6120882f8c29f047ced5 (diff)
mesa: change ctx->Driver.BufferData() to return GLboolean for success/failure
Return GL_FALSE if we failed to allocate the buffer. Then raise GL_OUT_OF_MEMORY in core Mesa.
Diffstat (limited to 'src/mesa/main/dd.h')
-rw-r--r--src/mesa/main/dd.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index f02e868d4a7..4400e166c6e 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -783,9 +783,9 @@ struct dd_function_table {
void (*DeleteBuffer)( GLcontext *ctx, struct gl_buffer_object *obj );
- void (*BufferData)( GLcontext *ctx, GLenum target, GLsizeiptrARB size,
- const GLvoid *data, GLenum usage,
- struct gl_buffer_object *obj );
+ GLboolean (*BufferData)( GLcontext *ctx, GLenum target, GLsizeiptrARB size,
+ const GLvoid *data, GLenum usage,
+ struct gl_buffer_object *obj );
void (*BufferSubData)( GLcontext *ctx, GLenum target, GLintptrARB offset,
GLsizeiptrARB size, const GLvoid *data,