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authorBrian <[email protected]>2007-09-11 16:01:17 -0600
committerBrian <[email protected]>2007-09-11 16:01:17 -0600
commit09fbb3837b6aa5dfc6c94f41ab5443820177c569 (patch)
tree760ff57ac6a5fc503c41e9eb783fb82cb5a428e6 /src/mesa/main/dd.h
parent5620d66e362acff99dbc748feec1da1e0f997288 (diff)
Implement query object interface.
This replaces the temporary occlusion counter functions we had before. Added new ctx->Driver.WaitQuery() function which should block until the result is ready. Sketch out some code for vertex transformation feedback counters.
Diffstat (limited to 'src/mesa/main/dd.h')
-rw-r--r--src/mesa/main/dd.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index 582e0c334df..f089fcb48f0 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -811,9 +811,9 @@ struct dd_function_table {
*/
/*@{*/
struct gl_query_object * (*NewQueryObject)(GLcontext *ctx, GLuint id);
- void (*BeginQuery)(GLcontext *ctx, GLenum target,
- struct gl_query_object *q);
- void (*EndQuery)(GLcontext *ctx, GLenum target, struct gl_query_object *q);
+ void (*BeginQuery)(GLcontext *ctx, struct gl_query_object *q);
+ void (*EndQuery)(GLcontext *ctx, struct gl_query_object *q);
+ void (*WaitQuery)(GLcontext *ctx, struct gl_query_object *q);
/*@}*/