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authorTimothy Arceri <[email protected]>2018-04-27 10:03:56 +1000
committerTimothy Arceri <[email protected]>2018-04-27 10:09:10 +1000
commit410f901beed8f6f041716396b1f27fd61518e231 (patch)
tree012816750620380a6b3e49d1177b42b4f26cd09d /src/mesa/main/dd.h
parentb695a7bd8e5bfea4708661b3d941c69a37d21ebb (diff)
mesa: drop the buffer mode param from the DrawBuffer driver function
No drivers used it. Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main/dd.h')
-rw-r--r--src/mesa/main/dd.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index 5ee6902d3fb..9f9606ac6b5 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -611,7 +611,7 @@ struct dd_function_table {
/** Specify mapping of depth values from NDC to window coordinates */
void (*DepthRange)(struct gl_context *ctx);
/** Specify the current buffer for writing */
- void (*DrawBuffer)(struct gl_context *ctx, GLenum buffer);
+ void (*DrawBuffer)(struct gl_context *ctx);
/** Used to allocated any buffers with on-demand creation */
void (*DrawBufferAllocate)(struct gl_context *ctx);
/** Enable or disable server-side gl capabilities */