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authorBrian Paul <[email protected]>2000-02-17 20:53:48 +0000
committerBrian Paul <[email protected]>2000-02-17 20:53:48 +0000
commit21ab2588217e89f950bff32c386525292f9f773e (patch)
tree335097a3539c32e6228fae896f4aa1c03b11f56e /src/mesa/main/dd.h
parentb6273023a22dd971b1c2ad7f7aa4ffadfaee18f1 (diff)
removed driver RendererString() and ExtensionString() funcs
Diffstat (limited to 'src/mesa/main/dd.h')
-rw-r--r--src/mesa/main/dd.h23
1 files changed, 5 insertions, 18 deletions
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index 2c6ae5ef375..63dcd6fdb38 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -1,4 +1,4 @@
-/* $Id: dd.h,v 1.9 2000/01/06 09:28:07 brianp Exp $ */
+/* $Id: dd.h,v 1.10 2000/02/17 20:53:48 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -139,12 +139,10 @@ struct dd_function_table {
*** every device driver. ***
**********************************************************************/
- const char * (*RendererString)(void);
- /*
- * Return a string which uniquely identifies this device driver.
- * The string should contain no whitespace. Examples: "X11", "OffScreen",
- * "MSWindows", "SVGA".
- * NOTE: This function will be obsolete in favor of GetString in the future!
+ const GLubyte * (*GetString)( GLcontext *ctx, GLenum name );
+ /* Return a string as needed by glGetString().
+ * Only the GL_RENDERER token must be implemented. Otherwise,
+ * NULL can be returned.
*/
void (*UpdateState)( GLcontext *ctx );
@@ -328,17 +326,6 @@ struct dd_function_table {
*** fall-back function. ***
**********************************************************************/
- const char * (*ExtensionString)( GLcontext *ctx );
- /* Return a space-separated list of extensions for this driver.
- * NOTE: This function will be obsolete in favor of GetString in the future!
- */
-
- const GLubyte * (*GetString)( GLcontext *ctx, GLenum name );
- /* Return a string as needed by glGetString().
- * NOTE: This will replace the ExtensionString and RendererString
- * functions in the future!
- */
-
void (*Finish)( GLcontext *ctx );
/*
* This is called whenever glFinish() is called.