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authorBrian Paul <[email protected]>2013-05-01 19:15:33 -0600
committerBrian Paul <[email protected]>2013-05-02 09:03:16 -0600
commit200e09e393c05706d830667cbf626d1d51c000c4 (patch)
treeefb4d61df5192e3665a51d597a33d95654afd961 /src/mesa/main/dd.h
parent0f365b2d77e35391283998dbf1311a4aae3cc760 (diff)
mesa: remove GLvertexformat::EvalMesh1(), EvalMesh2()
See previous commit comments. Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/mesa/main/dd.h')
-rw-r--r--src/mesa/main/dd.h16
1 files changed, 0 insertions, 16 deletions
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index e3240a26f8f..4c76fa49616 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -1019,22 +1019,6 @@ typedef struct {
void (GLAPIENTRYP VertexAttribP4uiv)( GLuint index, GLenum type,
GLboolean normalized,
const GLuint *value);
-
- /*@}*/
-
- /**
- * \name Eval
- *
- * If you don't support eval, fallback to the default vertex format
- * on receiving an eval call and use the pipeline mechanism to
- * provide partial T&L acceleration.
- *
- * Mesa will provide a set of helper functions to do eval within
- * accelerated vertex formats, eventually...
- */
- /*@{*/
- void (GLAPIENTRYP EvalMesh1)( GLenum mode, GLint i1, GLint i2 );
- void (GLAPIENTRYP EvalMesh2)( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
/*@}*/
} GLvertexformat;