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authorBrian Paul <[email protected]>2011-12-03 10:04:18 -0700
committerBrian Paul <[email protected]>2011-12-08 08:56:29 -0700
commit2f88139145da99a695680c813ef5cc669eaef034 (patch)
tree2431c027f8fd8fcd74866f17ca6e5484998945d3 /src/mesa/main/dd.h
parent5acb291f319a0b32d9701b3e6c8624175f1a80e7 (diff)
mesa: remove the ctx->Driver.IsTextureResident() hook
No driver implemented this and we always returned "True" for residence queries. Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/main/dd.h')
-rw-r--r--src/mesa/main/dd.h5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index a068397ef87..d6f70d1c49e 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -532,11 +532,6 @@ struct dd_function_table {
void (*UnmapRenderbuffer)(struct gl_context *ctx,
struct gl_renderbuffer *rb);
- /**
- * Called by glAreTextureResident().
- */
- GLboolean (*IsTextureResident)( struct gl_context *ctx,
- struct gl_texture_object *t );
/*@}*/