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authorBrian Paul <[email protected]>2016-07-14 14:25:19 -0600
committerBrian Paul <[email protected]>2016-07-15 14:24:34 -0600
commit0ac9f25032a2e1bca52552972da4b55276fc1ae6 (patch)
tree9148c7e375915da492c85176e50ae763e9b093da /src/mesa/main/dd.h
parente477d92c94d6415d2844f68766adf5339aebe7bf (diff)
mesa: add numLevels, numSamples to Driver.TestProxyTexImage()
So that the function can work properly with glTexStorage(), where we know how many mipmap levels there are. And so we can compute storage for MSAA textures. Also, remove the obsolete texture border parameter. A subsequent patch will update _mesa_test_proxy_teximage() to use these new parameters. Reviewed-by: Anuj Phogat <[email protected]>
Diffstat (limited to 'src/mesa/main/dd.h')
-rw-r--r--src/mesa/main/dd.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index 4891e2a3728..114cbd2b151 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -308,9 +308,10 @@ struct dd_function_table {
* \return GL_TRUE if the image is OK, GL_FALSE if too large
*/
GLboolean (*TestProxyTexImage)(struct gl_context *ctx, GLenum target,
- GLint level, mesa_format format,
+ GLuint numLevels, GLint level,
+ mesa_format format, GLuint numSamples,
GLint width, GLint height,
- GLint depth, GLint border);
+ GLint depth);
/*@}*/