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authorMarek Olšák <[email protected]>2015-09-27 21:28:22 +0200
committerMarek Olšák <[email protected]>2015-10-03 22:06:08 +0200
commit8de82faf95e2f4713370876fecba621a9efe87e7 (patch)
tree48454d4188e6d14bcf63f43256bcd51807223d0e /src/mesa/main/dd.h
parent379255298f8fa9d9d8d53bf8898345fdd4fd0222 (diff)
mesa: remove Driver.ColorMaskIndexed
Nothing sets it. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/main/dd.h')
-rw-r--r--src/mesa/main/dd.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index ece2b35a0ca..1ab27c9c332 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -525,8 +525,6 @@ struct dd_function_table {
/** Enable and disable writing of frame buffer color components */
void (*ColorMask)(struct gl_context *ctx, GLboolean rmask, GLboolean gmask,
GLboolean bmask, GLboolean amask );
- void (*ColorMaskIndexed)(struct gl_context *ctx, GLuint buf, GLboolean rmask,
- GLboolean gmask, GLboolean bmask, GLboolean amask);
/** Cause a material color to track the current color */
void (*ColorMaterial)(struct gl_context *ctx, GLenum face, GLenum mode);
/** Specify whether front- or back-facing facets can be culled */