diff options
author | Brian Paul <[email protected]> | 2000-09-07 15:45:26 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2000-09-07 15:45:26 +0000 |
commit | c4c639c9a46967678725370cb9824031a068633c (patch) | |
tree | f0008c2a00c6f5f65cc4800b87a560a39551b569 /src/mesa/main/dd.h | |
parent | 18f73b622ffa1d1cebea5556b9ebe53a9adc31ac (diff) |
Removed ctx->Driver.LogicOp().
ctx->Driver.Index/ColorMask() now return void.
Removed SWmasking and SWLogicOpEnabled variables.
LogicOps and color/index masking are no longer special-case device
driver functions. The Xlib driver was the only driver that used
them. Things are more uniform now.
Diffstat (limited to 'src/mesa/main/dd.h')
-rw-r--r-- | src/mesa/main/dd.h | 22 |
1 files changed, 4 insertions, 18 deletions
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h index d37eac3d1f8..66a740d4ec6 100644 --- a/src/mesa/main/dd.h +++ b/src/mesa/main/dd.h @@ -1,4 +1,4 @@ -/* $Id: dd.h,v 1.29 2000/09/07 15:38:49 brianp Exp $ */ +/* $Id: dd.h,v 1.30 2000/09/07 15:45:27 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -336,23 +336,6 @@ struct dd_function_table { * This is called whenever glFlush() is called. */ - GLboolean (*IndexMask)( GLcontext *ctx, GLuint mask ); - /* - * Implements glIndexMask() if possible, else return GL_FALSE. - */ - - GLboolean (*ColorMask)( GLcontext *ctx, - GLboolean rmask, GLboolean gmask, - GLboolean bmask, GLboolean amask ); - /* - * Implements glColorMask() if possible, else return GL_FALSE. - */ - - GLboolean (*LogicOp)( GLcontext *ctx, GLenum op ); - /* - * Implements glLogicOp() if possible, else return GL_FALSE. - */ - void (*Dither)( GLcontext *ctx, GLboolean enable ); /* * Enable/disable dithering. @@ -933,6 +916,8 @@ struct dd_function_table { GLenum dfactorRGB, GLenum sfactorA, GLenum dfactorA ); void (*ClearDepth)(GLcontext *ctx, GLclampd d); + void (*ColorMask)(GLcontext *ctx, GLboolean rmask, GLboolean gmask, + GLboolean bmask, GLboolean amask ); void (*CullFace)(GLcontext *ctx, GLenum mode); void (*FrontFace)(GLcontext *ctx, GLenum mode); void (*DepthFunc)(GLcontext *ctx, GLenum func); @@ -941,6 +926,7 @@ struct dd_function_table { void (*Enable)(GLcontext* ctx, GLenum cap, GLboolean state); void (*Fogfv)(GLcontext *ctx, GLenum pname, const GLfloat *params); void (*Hint)(GLcontext *ctx, GLenum target, GLenum mode); + void (*IndexMask)(GLcontext *ctx, GLuint mask); void (*Lightfv)(GLcontext *ctx, GLenum light, GLenum pname, const GLfloat *params, GLint nparams ); void (*LightModelfv)(GLcontext *ctx, GLenum pname, const GLfloat *params); |