diff options
author | Brian Paul <[email protected]> | 2012-06-05 16:32:23 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2012-06-06 07:55:59 -0600 |
commit | 8f5fffe75d2f8ae7c7ee706b53379a25bc673ae4 (patch) | |
tree | 03874713de5f5f611a8d6f7569b658a5ce3f9700 /src/mesa/main/dd.h | |
parent | 3a62e8bcac75ca296619adb7fe4ea806a98beef9 (diff) |
mesa: consolidate internal glTexImage1/2/3D code
The functions for handling 1D, 2D and 3D texture images were nearly
identical. This folds them all together.
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/main/dd.h')
-rw-r--r-- | src/mesa/main/dd.h | 44 |
1 files changed, 11 insertions, 33 deletions
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h index 582eb5d492b..711143c5594 100644 --- a/src/mesa/main/dd.h +++ b/src/mesa/main/dd.h @@ -198,43 +198,21 @@ struct dd_function_table { GLenum srcFormat, GLenum srcType ); /** - * Called by glTexImage1D(). Simply copy the source texture data into the - * destination texture memory. The gl_texture_image fields, etc. will be - * fully initialized. - * The parameters are the same as glTexImage1D(), plus: + * Called by glTexImage[123]D() and glCopyTexImage[12]D() + * Allocate texture memory and copy the user's image to the buffer. + * The gl_texture_image fields, etc. will be fully initialized. + * The parameters are the same as glTexImage3D(), plus: + * \param dims 1, 2, or 3 indicating glTexImage1/2/3D() * \param packing describes how to unpack the source data. * \param texImage is the destination texture image. */ - void (*TexImage1D)(struct gl_context *ctx, - struct gl_texture_image *texImage, - GLint internalFormat, - GLint width, GLint border, - GLenum format, GLenum type, const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing); + void (*TexImage)(struct gl_context *ctx, GLuint dims, + struct gl_texture_image *texImage, + GLint internalFormat, + GLint width, GLint height, GLint depth, GLint border, + GLenum format, GLenum type, const GLvoid *pixels, + const struct gl_pixelstore_attrib *packing); - /** - * Called by glTexImage2D(). - * - * \sa dd_function_table::TexImage1D. - */ - void (*TexImage2D)(struct gl_context *ctx, - struct gl_texture_image *texImage, - GLint internalFormat, - GLint width, GLint height, GLint border, - GLenum format, GLenum type, const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing); - - /** - * Called by glTexImage3D(). - * - * \sa dd_function_table::TexImage1D. - */ - void (*TexImage3D)(struct gl_context *ctx, - struct gl_texture_image *texImage, - GLint internalFormat, - GLint width, GLint height, GLint depth, GLint border, - GLenum format, GLenum type, const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing); /** * Called by glTexSubImage1D(). Replace a subset of the target texture |