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authorBrian Paul <[email protected]>2009-10-01 21:13:25 -0600
committerBrian Paul <[email protected]>2009-10-01 21:13:34 -0600
commit32aa40eee46fd0b15f3873069f2440ea2dd75408 (patch)
tree68290ae1fc589a11650093cb0840405e8a520053 /src/mesa/main/dd.h
parent8c92a531fb7e0d2de2a06610b2dff98eeb19c985 (diff)
mesa: removed gl_texture_image::CompressedSize field
Just call ctx->Driver.CompressedTextureSize() when we need to get the compressed image size.
Diffstat (limited to 'src/mesa/main/dd.h')
-rw-r--r--src/mesa/main/dd.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index 9131f20f520..64bf9cba19d 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -481,7 +481,7 @@ struct dd_function_table {
*/
GLuint (*CompressedTextureSize)( GLcontext *ctx, GLsizei width,
GLsizei height, GLsizei depth,
- GLenum format );
+ GLuint mesaFormat );
/*@}*/
/**