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author | Kenneth Graunke <[email protected]> | 2012-06-05 15:58:41 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2012-06-07 00:01:40 -0700 |
commit | 3603fdcebfa25e2217f1dbfb0a99261be3e84b02 (patch) | |
tree | 063093f7e9a71eebdd03d67953881e0d5c91bf2f /src/mesa/main/cpuinfo.h | |
parent | 5f3f63b76d36b752d7d98c04ab044b5a961b5593 (diff) |
glsl: Hook up loop_variable_state destructor to plug a memory leak.
While ~loop_state() is already freeing the loop_variable_state objects
via ralloc_free(this->mem_ctx), the ~loop_variable_state() destructor
was never getting called, so the hash table inside loop_variable_state
was never getting destroyed.
Fixes a memory leak in any shader with loops.
NOTE: This is a candidate for stable release branches.
Signed-off-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/main/cpuinfo.h')
0 files changed, 0 insertions, 0 deletions