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authorIan Romanick <[email protected]>2015-10-08 11:13:00 -0700
committerIan Romanick <[email protected]>2015-10-12 10:15:13 -0700
commit8acce5d53af44a3d1d05a26e69559fd35f835de4 (patch)
treeeb4644073a2e1e938a34a74efc07527ec529b11a /src/mesa/main/copyimage.h
parent43b07eb60faba1c65fc6f7a99087d051b00e9c0f (diff)
ff_fragment_shader: Use binding to set the sampler unit
This is the way layout(binding=xxx) works from GLSL. The old method just happened to work (and significantly predated support for layout(binding=xxx)), but future changes will break this. v2: Remove some stale comments. Suggested by Matt and Chris Forbes. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]> Cc: "10.6 11.0" <[email protected]>
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