diff options
author | Dave Airlie <[email protected]> | 2017-04-27 01:47:22 +0100 |
---|---|---|
committer | Dave Airlie <[email protected]> | 2017-05-07 23:41:39 +0100 |
commit | 69136f4e633be4eeed0b226b02c9876511414b76 (patch) | |
tree | 4d7caf5fcc415a1f900d9378903f745f2e234fbc /src/mesa/main/copyimage.c | |
parent | 19be95f71e6e0fbb00032d5b52f7b0c95ecd49db (diff) |
radv/meta: add resolve pass using fragment/vertex shaders
In order to resolve into DCC enabled dests we need to use
the fragment shader. This reuses the code from the compute
path and implements a resolve path in vertex/fragment shader.
This code isn't used until later.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/mesa/main/copyimage.c')
0 files changed, 0 insertions, 0 deletions