diff options
author | Brian Paul <[email protected]> | 1999-12-10 19:09:21 +0000 |
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committer | Brian Paul <[email protected]> | 1999-12-10 19:09:21 +0000 |
commit | 5c3bee503999fbc0d7c65462ff62f9e38fe40e33 (patch) | |
tree | 0c6d7bf09b9dbd5a50eb79cb1e1e29cd35d8edb3 /src/mesa/main/context.h | |
parent | f5abeebf491f8f8d0ae57d602fb3166b52b475b6 (diff) |
changes in hardware depth buffer support
Diffstat (limited to 'src/mesa/main/context.h')
-rw-r--r-- | src/mesa/main/context.h | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/src/mesa/main/context.h b/src/mesa/main/context.h index df510afb3f6..32dd613c140 100644 --- a/src/mesa/main/context.h +++ b/src/mesa/main/context.h @@ -1,4 +1,4 @@ -/* $Id: context.h,v 1.4 1999/11/24 18:48:31 brianp Exp $ */ +/* $Id: context.h,v 1.5 1999/12/10 19:09:22 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -97,7 +97,11 @@ extern void gl_copy_context(const GLcontext *src, GLcontext *dst, GLuint mask); * It bundles up the depth buffer, stencil buffer and accum buffers into a * single entity. */ -extern GLframebuffer *gl_create_framebuffer( GLvisual *visual ); +extern GLframebuffer *gl_create_framebuffer( GLvisual *visual, + GLboolean softwareDepth, + GLboolean softwareStencil, + GLboolean softwareAccum, + GLboolean softwareAlpha ); extern void gl_destroy_framebuffer( GLframebuffer *buffer ); |