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authorBrian Paul <[email protected]>2004-01-20 02:49:27 +0000
committerBrian Paul <[email protected]>2004-01-20 02:49:27 +0000
commitd3fd7ba8af15bead2f770d68a893449adeb11397 (patch)
tree2c92f7cb35f2776d6c461378f93b556fc1ca080d /src/mesa/main/context.h
parent988a8862c8379c0312d40353ee4b35537dff59a1 (diff)
Before calling _mesa_create_context(), initialize a dd_function_table struct
by calling _mesa_init_driver_functions() and then plugging in the driver- specific functions. In particular, make sure ctx->Driver.NewTextureObject points to the appropriate driver function so that _all_ texture objects are augmented with the driver-specific data. Put in a bunch of assertions in the texture-related driver functions that texObj->DriverData is valid. Remove old dead code in near future.
Diffstat (limited to 'src/mesa/main/context.h')
-rw-r--r--src/mesa/main/context.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/mesa/main/context.h b/src/mesa/main/context.h
index d6d7920bb4f..e55b383dec6 100644
--- a/src/mesa/main/context.h
+++ b/src/mesa/main/context.h
@@ -133,15 +133,15 @@ _mesa_destroy_framebuffer( GLframebuffer *buffer );
extern GLcontext *
_mesa_create_context( const GLvisual *visual,
GLcontext *share_list,
- void *driver_ctx,
- GLboolean direct );
+ const struct dd_function_table *driverFunctions,
+ void *driverContext );
extern GLboolean
_mesa_initialize_context( GLcontext *ctx,
const GLvisual *visual,
GLcontext *share_list,
- void *driver_ctx,
- GLboolean direct );
+ const struct dd_function_table *driverFunctions,
+ void *driverContext );
extern void
_mesa_free_context_data( GLcontext *ctx );