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authorBrian Paul <[email protected]>1999-12-10 19:09:21 +0000
committerBrian Paul <[email protected]>1999-12-10 19:09:21 +0000
commit5c3bee503999fbc0d7c65462ff62f9e38fe40e33 (patch)
tree0c6d7bf09b9dbd5a50eb79cb1e1e29cd35d8edb3 /src/mesa/main/context.h
parentf5abeebf491f8f8d0ae57d602fb3166b52b475b6 (diff)
changes in hardware depth buffer support
Diffstat (limited to 'src/mesa/main/context.h')
-rw-r--r--src/mesa/main/context.h8
1 files changed, 6 insertions, 2 deletions
diff --git a/src/mesa/main/context.h b/src/mesa/main/context.h
index df510afb3f6..32dd613c140 100644
--- a/src/mesa/main/context.h
+++ b/src/mesa/main/context.h
@@ -1,4 +1,4 @@
-/* $Id: context.h,v 1.4 1999/11/24 18:48:31 brianp Exp $ */
+/* $Id: context.h,v 1.5 1999/12/10 19:09:22 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -97,7 +97,11 @@ extern void gl_copy_context(const GLcontext *src, GLcontext *dst, GLuint mask);
* It bundles up the depth buffer, stencil buffer and accum buffers into a
* single entity.
*/
-extern GLframebuffer *gl_create_framebuffer( GLvisual *visual );
+extern GLframebuffer *gl_create_framebuffer( GLvisual *visual,
+ GLboolean softwareDepth,
+ GLboolean softwareStencil,
+ GLboolean softwareAccum,
+ GLboolean softwareAlpha );
extern void gl_destroy_framebuffer( GLframebuffer *buffer );