diff options
author | Christian König <[email protected]> | 2010-10-28 20:24:56 +0200 |
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committer | Christian König <[email protected]> | 2010-10-28 20:24:56 +0200 |
commit | 41ed47d6b8fb6c032e2907ef2e49e414c26f35c1 (patch) | |
tree | 8cf267ee3ac5d8b530dd70a28a0d568344aa8304 /src/mesa/main/context.h | |
parent | 97a7cf230a70c64fff300931ae7c00aa00449c97 (diff) | |
parent | 5479fa34d9acebd55f68c23a278cf382d0e84248 (diff) |
Merge branch 'master' of ssh://git.freedesktop.org/git/mesa/mesa into pipe-video
Conflicts:
src/gallium/include/pipe/p_format.h
Diffstat (limited to 'src/mesa/main/context.h')
-rw-r--r-- | src/mesa/main/context.h | 74 |
1 files changed, 37 insertions, 37 deletions
diff --git a/src/mesa/main/context.h b/src/mesa/main/context.h index c61da62826f..42d98a33a8d 100644 --- a/src/mesa/main/context.h +++ b/src/mesa/main/context.h @@ -29,16 +29,16 @@ * * There are three large Mesa data types/classes which are meant to be * used by device drivers: - * - GLcontext: this contains the Mesa rendering state - * - GLvisual: this describes the color buffer (RGB vs. ci), whether or not + * - struct gl_context: this contains the Mesa rendering state + * - struct gl_config: this describes the color buffer (RGB vs. ci), whether or not * there's a depth buffer, stencil buffer, etc. - * - GLframebuffer: contains pointers to the depth buffer, stencil buffer, + * - struct gl_framebuffer: contains pointers to the depth buffer, stencil buffer, * accum buffer and alpha buffers. * * These types should be encapsulated by corresponding device driver * data types. See xmesa.h and xmesaP.h for an example. * - * In OOP terms, GLcontext, GLvisual, and GLframebuffer are base classes + * In OOP terms, struct gl_context, struct gl_config, and struct gl_framebuffer are base classes * which the device driver must derive from. * * The following functions create and destroy these data types. @@ -59,7 +59,7 @@ struct _glapi_table; /** \name Visual-related functions */ /*@{*/ -extern GLvisual * +extern struct gl_config * _mesa_create_visual( GLboolean dbFlag, GLboolean stereoFlag, GLint redBits, @@ -75,7 +75,7 @@ _mesa_create_visual( GLboolean dbFlag, GLint numSamples ); extern GLboolean -_mesa_initialize_visual( GLvisual *v, +_mesa_initialize_visual( struct gl_config *v, GLboolean dbFlag, GLboolean stereoFlag, GLint redBits, @@ -91,7 +91,7 @@ _mesa_initialize_visual( GLvisual *v, GLint numSamples ); extern void -_mesa_destroy_visual( GLvisual *vis ); +_mesa_destroy_visual( struct gl_config *vis ); /*@}*/ @@ -99,78 +99,78 @@ _mesa_destroy_visual( GLvisual *vis ); /** \name Context-related functions */ /*@{*/ -extern GLcontext * -_mesa_create_context( const GLvisual *visual, - GLcontext *share_list, +extern struct gl_context * +_mesa_create_context( const struct gl_config *visual, + struct gl_context *share_list, const struct dd_function_table *driverFunctions, void *driverContext ); extern GLboolean -_mesa_initialize_context( GLcontext *ctx, - const GLvisual *visual, - GLcontext *share_list, +_mesa_initialize_context( struct gl_context *ctx, + const struct gl_config *visual, + struct gl_context *share_list, const struct dd_function_table *driverFunctions, void *driverContext ); -extern GLcontext * +extern struct gl_context * _mesa_create_context_for_api(gl_api api, - const GLvisual *visual, - GLcontext *share_list, + const struct gl_config *visual, + struct gl_context *share_list, const struct dd_function_table *driverFunctions, void *driverContext); extern GLboolean -_mesa_initialize_context_for_api(GLcontext *ctx, +_mesa_initialize_context_for_api(struct gl_context *ctx, gl_api api, - const GLvisual *visual, - GLcontext *share_list, + const struct gl_config *visual, + struct gl_context *share_list, const struct dd_function_table *driverFunctions, void *driverContext); extern void -_mesa_free_context_data( GLcontext *ctx ); +_mesa_free_context_data( struct gl_context *ctx ); extern void -_mesa_destroy_context( GLcontext *ctx ); +_mesa_destroy_context( struct gl_context *ctx ); extern void -_mesa_copy_context(const GLcontext *src, GLcontext *dst, GLuint mask); +_mesa_copy_context(const struct gl_context *src, struct gl_context *dst, GLuint mask); extern void -_mesa_check_init_viewport(GLcontext *ctx, GLuint width, GLuint height); +_mesa_check_init_viewport(struct gl_context *ctx, GLuint width, GLuint height); extern GLboolean -_mesa_make_current( GLcontext *ctx, GLframebuffer *drawBuffer, - GLframebuffer *readBuffer ); +_mesa_make_current( struct gl_context *ctx, struct gl_framebuffer *drawBuffer, + struct gl_framebuffer *readBuffer ); extern GLboolean -_mesa_share_state(GLcontext *ctx, GLcontext *ctxToShare); +_mesa_share_state(struct gl_context *ctx, struct gl_context *ctxToShare); -extern GLcontext * +extern struct gl_context * _mesa_get_current_context(void); /*@}*/ extern void -_mesa_init_get_hash(GLcontext *ctx); +_mesa_init_get_hash(struct gl_context *ctx); extern void -_mesa_notifySwapBuffers(__GLcontext *gc); +_mesa_notifySwapBuffers(struct gl_context *gc); extern struct _glapi_table * -_mesa_get_dispatch(GLcontext *ctx); +_mesa_get_dispatch(struct gl_context *ctx); void -_mesa_set_mvp_with_dp4( GLcontext *ctx, +_mesa_set_mvp_with_dp4( struct gl_context *ctx, GLboolean flag ); extern GLboolean -_mesa_valid_to_render(GLcontext *ctx, const char *where); +_mesa_valid_to_render(struct gl_context *ctx, const char *where); @@ -178,14 +178,14 @@ _mesa_valid_to_render(GLcontext *ctx, const char *where); /*@{*/ extern void -_mesa_record_error( GLcontext *ctx, GLenum error ); +_mesa_record_error( struct gl_context *ctx, GLenum error ); extern void -_mesa_finish(GLcontext *ctx); +_mesa_finish(struct gl_context *ctx); extern void -_mesa_flush(GLcontext *ctx); +_mesa_flush(struct gl_context *ctx); extern void GLAPIENTRY @@ -211,7 +211,7 @@ _mesa_Flush( void ); * * Checks if dd_function_table::NeedFlush is marked to flush stored vertices, * and calls dd_function_table::FlushVertices if so. Marks - * __GLcontextRec::NewState with \p newstate. + * __struct gl_contextRec::NewState with \p newstate. */ #define FLUSH_VERTICES(ctx, newstate) \ do { \ @@ -230,7 +230,7 @@ do { \ * * Checks if dd_function_table::NeedFlush is marked to flush current state, * and calls dd_function_table::FlushVertices if so. Marks - * __GLcontextRec::NewState with \p newstate. + * __struct gl_contextRec::NewState with \p newstate. */ #define FLUSH_CURRENT(ctx, newstate) \ do { \ |