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authorBrian Paul <[email protected]>2001-02-28 00:27:48 +0000
committerBrian Paul <[email protected]>2001-02-28 00:27:48 +0000
commitbe3602da412ae56b5ee019fc47cc282eb3d66fad (patch)
treee47fd9006ceb276eb023cd511f7e2b778629136a /src/mesa/main/context.h
parent6a9851d72d6cf9f5a6b0e3bd5bbb05706e071387 (diff)
GLvisual inside GLframebuffer is no longer a pointer, copy the struct instead.
Added context/drawbuffer visual config sanity checking in _mesa_make_current2(). Added some 'const' keywords.
Diffstat (limited to 'src/mesa/main/context.h')
-rw-r--r--src/mesa/main/context.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/mesa/main/context.h b/src/mesa/main/context.h
index 9050fabc759..d10953f7515 100644
--- a/src/mesa/main/context.h
+++ b/src/mesa/main/context.h
@@ -1,4 +1,4 @@
-/* $Id: context.h,v 1.22 2000/11/22 07:32:16 joukj Exp $ */
+/* $Id: context.h,v 1.23 2001/02/28 00:27:48 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -103,7 +103,7 @@ _mesa_destroy_visual( GLvisual *vis );
* single entity.
*/
extern GLframebuffer *
-_mesa_create_framebuffer( GLvisual *visual,
+_mesa_create_framebuffer( const GLvisual *visual,
GLboolean softwareDepth,
GLboolean softwareStencil,
GLboolean softwareAccum,
@@ -111,7 +111,7 @@ _mesa_create_framebuffer( GLvisual *visual,
extern void
_mesa_initialize_framebuffer( GLframebuffer *fb,
- GLvisual *visual,
+ const GLvisual *visual,
GLboolean softwareDepth,
GLboolean softwareStencil,
GLboolean softwareAccum,
@@ -127,14 +127,14 @@ _mesa_destroy_framebuffer( GLframebuffer *buffer );
* contains the rendering state.
*/
extern GLcontext *
-_mesa_create_context( GLvisual *visual,
+_mesa_create_context( const GLvisual *visual,
GLcontext *share_list,
void *driver_ctx,
GLboolean direct);
extern GLboolean
_mesa_initialize_context( GLcontext *ctx,
- GLvisual *visual,
+ const GLvisual *visual,
GLcontext *share_list,
void *driver_ctx,
GLboolean direct );
@@ -160,7 +160,7 @@ _mesa_make_current( GLcontext *ctx, GLframebuffer *buffer );
extern void
_mesa_make_current2( GLcontext *ctx, GLframebuffer *drawBuffer,
- GLframebuffer *readBuffer );
+ GLframebuffer *readBuffer );
extern GLcontext *