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authorKeith Whitwell <[email protected]>2003-07-17 13:43:59 +0000
committerKeith Whitwell <[email protected]>2003-07-17 13:43:59 +0000
commit6dc85575000127630489b407c50a4b3ea87c9acb (patch)
treec79b24b7059577caf8201eeb7a42a6890721f52b /src/mesa/main/context.h
parent44c699949ac09459771304a8aec8f2fc622057fb (diff)
Merge Jose's documentation and core Mesa changes from embedded branch
Diffstat (limited to 'src/mesa/main/context.h')
-rw-r--r--src/mesa/main/context.h89
1 files changed, 55 insertions, 34 deletions
diff --git a/src/mesa/main/context.h b/src/mesa/main/context.h
index a123b317bc1..edd78e302d8 100644
--- a/src/mesa/main/context.h
+++ b/src/mesa/main/context.h
@@ -1,3 +1,23 @@
+/**
+ * \file context.h
+ * Mesa context/visual/framebuffer management functions.
+ *
+ * There are three Mesa data types which are meant to be used by device
+ * drivers:
+ * - GLcontext: this contains the Mesa rendering state
+ * - GLvisual: this describes the color buffer (RGB vs. ci), whether or not
+ * there's a depth buffer, stencil buffer, etc.
+ * - GLframebuffer: contains pointers to the depth buffer, stencil buffer,
+ * accum buffer and alpha buffers.
+ *
+ * These types should be encapsulated by corresponding device driver
+ * data types. See xmesa.h and xmesaP.h for an example.
+ *
+ * In OOP terms, GLcontext, GLvisual, and GLframebuffer are base classes
+ * which the device driver must derive from.
+ *
+ * The following functions create and destroy these data types.
+ */
/*
* Mesa 3-D graphics library
@@ -32,28 +52,10 @@
#include "mtypes.h"
-/*
- * There are three Mesa datatypes which are meant to be used by device
- * drivers:
- * GLcontext: this contains the Mesa rendering state
- * GLvisual: this describes the color buffer (rgb vs. ci), whether
- * or not there's a depth buffer, stencil buffer, etc.
- * GLframebuffer: contains pointers to the depth buffer, stencil
- * buffer, accum buffer and alpha buffers.
- *
- * These types should be encapsulated by corresponding device driver
- * datatypes. See xmesa.h and xmesaP.h for an example.
- *
- * In OOP terms, GLcontext, GLvisual, and GLframebuffer are base classes
- * which the device driver must derive from.
- *
- * The following functions create and destroy these datatypes.
- */
-
-
-/*
- * Create/destroy a GLvisual.
- */
+/**********************************************************************/
+/** \name Create/destroy a GLvisual. */
+/*@{*/
+
extern GLvisual *
_mesa_create_visual( GLboolean rgbFlag,
GLboolean dbFlag,
@@ -92,11 +94,13 @@ _mesa_initialize_visual( GLvisual *v,
extern void
_mesa_destroy_visual( GLvisual *vis );
+/*@}*/
-/*
- * Create/destroy a GLframebuffer.
- */
+/**********************************************************************/
+/** \name Create/destroy a GLframebuffer. */
+/*@{*/
+
extern GLframebuffer *
_mesa_create_framebuffer( const GLvisual *visual,
GLboolean softwareDepth,
@@ -118,11 +122,13 @@ _mesa_free_framebuffer_data( GLframebuffer *buffer );
extern void
_mesa_destroy_framebuffer( GLframebuffer *buffer );
+/*@}*/
-/*
- * Create/destroy a GLcontext.
- */
+/**********************************************************************/
+/** \name Create/destroy a GLcontext. */
+/*@{*/
+
extern GLcontext *
_mesa_create_context( const GLvisual *visual,
GLcontext *share_list,
@@ -159,10 +165,21 @@ _mesa_make_current2( GLcontext *ctx, GLframebuffer *drawBuffer,
extern GLcontext *
_mesa_get_current_context(void);
+/*@}*/
-/*
- * Macros for fetching current context.
+/**
+ * Macro for declaration and fetching the current context.
+ *
+ * \param C local variable which will hold the current context.
+ *
+ * It should be used in the variable declaration area of a function:
+ * \code
+ * ...
+ * {
+ * GET_CURRENT_CONTEXT(ctx);
+ * ...
+ * \endcode
*/
#ifdef THREADS
@@ -176,7 +193,9 @@ _mesa_get_current_context(void);
-/* OpenGL SI-style export functions. */
+/**********************************************************************/
+/** \name OpenGL SI-style export functions. */
+/*@{*/
extern GLboolean
_mesa_destroyContext(__GLcontext *gc);
@@ -214,6 +233,7 @@ _mesa_beginDispatchOverride(__GLcontext *gc);
extern void
_mesa_endDispatchOverride(__GLcontext *gc);
+/*@}*/
extern struct _glapi_table *
@@ -221,9 +241,9 @@ _mesa_get_dispatch(GLcontext *ctx);
-/*
- * Miscellaneous
- */
+/**********************************************************************/
+/** \name Miscellaneous */
+/*@{*/
extern void
_mesa_record_error( GLcontext *ctx, GLenum error );
@@ -235,5 +255,6 @@ _mesa_Finish( void );
extern void
_mesa_Flush( void );
+/*@}*/
#endif