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authorBrian Paul <[email protected]>2011-03-11 09:25:22 -0700
committerBrian Paul <[email protected]>2011-03-11 09:25:22 -0700
commite0e94026a0648d6b33d6b7cf2b9b01429cf945e4 (patch)
tree516fd694c002e29ff6183d6064111b7bf88e3eb2 /src/mesa/main/context.c
parent8cc84b3e454cf03c71282322e988f03bc4a1baa3 (diff)
mesa: move location of some geometry program limits
The gl_program_constants struct is for limits that are applicable to any/all shader stages. Move the geometry shader-only fields into the gl_constants struct. Remove redundant MaxGeometryUniformComponents field too.
Diffstat (limited to 'src/mesa/main/context.c')
-rw-r--r--src/mesa/main/context.c18
1 files changed, 10 insertions, 8 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 5d581c84002..ca74284ca89 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -486,7 +486,6 @@ init_program_limits(GLenum type, struct gl_program_constants *prog)
prog->MaxTemps = MAX_PROGRAM_TEMPS;
prog->MaxEnvParams = MAX_PROGRAM_ENV_PARAMS;
prog->MaxLocalParams = MAX_PROGRAM_LOCAL_PARAMS;
- prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
prog->MaxAddressOffset = MAX_PROGRAM_LOCAL_PARAMS;
switch (type) {
@@ -494,23 +493,19 @@ init_program_limits(GLenum type, struct gl_program_constants *prog)
prog->MaxParameters = MAX_VERTEX_PROGRAM_PARAMS;
prog->MaxAttribs = MAX_NV_VERTEX_PROGRAM_INPUTS;
prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS;
+ prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
break;
case GL_FRAGMENT_PROGRAM_ARB:
prog->MaxParameters = MAX_NV_FRAGMENT_PROGRAM_PARAMS;
prog->MaxAttribs = MAX_NV_FRAGMENT_PROGRAM_INPUTS;
prog->MaxAddressRegs = MAX_FRAGMENT_PROGRAM_ADDRESS_REGS;
+ prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
break;
case MESA_GEOMETRY_PROGRAM:
prog->MaxParameters = MAX_NV_VERTEX_PROGRAM_PARAMS;
prog->MaxAttribs = MAX_NV_VERTEX_PROGRAM_INPUTS;
prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS;
-
- prog->MaxGeometryTextureImageUnits = MAX_GEOMETRY_TEXTURE_IMAGE_UNITS;
- prog->MaxGeometryVaryingComponents = MAX_GEOMETRY_VARYING_COMPONENTS;
- prog->MaxVertexVaryingComponents = MAX_VERTEX_VARYING_COMPONENTS;
- prog->MaxGeometryUniformComponents = MAX_GEOMETRY_UNIFORM_COMPONENTS;
- prog->MaxGeometryOutputVertices = MAX_GEOMETRY_OUTPUT_VERTICES;
- prog->MaxGeometryTotalOutputComponents = MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS;
+ prog->MaxUniformComponents = MAX_GEOMETRY_UNIFORM_COMPONENTS;
break;
default:
assert(0 && "Bad program type in init_program_limits()");
@@ -619,6 +614,13 @@ _mesa_init_constants(struct gl_context *ctx)
ctx->Const.MaxCombinedTextureImageUnits = MAX_COMBINED_TEXTURE_IMAGE_UNITS;
ctx->Const.MaxVarying = MAX_VARYING;
#endif
+#if FEATURE_ARB_geometry_shader4
+ ctx->Const.MaxGeometryTextureImageUnits = MAX_GEOMETRY_TEXTURE_IMAGE_UNITS;
+ ctx->Const.MaxVertexVaryingComponents = MAX_VERTEX_VARYING_COMPONENTS;
+ ctx->Const.MaxGeometryVaryingComponents = MAX_GEOMETRY_VARYING_COMPONENTS;
+ ctx->Const.MaxGeometryOutputVertices = MAX_GEOMETRY_OUTPUT_VERTICES;
+ ctx->Const.MaxGeometryTotalOutputComponents = MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS;
+#endif
/* Shading language version */
if (ctx->API == API_OPENGL) {