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authorBrian Paul <[email protected]>2001-02-28 00:27:48 +0000
committerBrian Paul <[email protected]>2001-02-28 00:27:48 +0000
commitbe3602da412ae56b5ee019fc47cc282eb3d66fad (patch)
treee47fd9006ceb276eb023cd511f7e2b778629136a /src/mesa/main/context.c
parent6a9851d72d6cf9f5a6b0e3bd5bbb05706e071387 (diff)
GLvisual inside GLframebuffer is no longer a pointer, copy the struct instead.
Added context/drawbuffer visual config sanity checking in _mesa_make_current2(). Added some 'const' keywords.
Diffstat (limited to 'src/mesa/main/context.c')
-rw-r--r--src/mesa/main/context.c31
1 files changed, 22 insertions, 9 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index b8c263ad0e6..3bbcb404043 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -1,4 +1,4 @@
-/* $Id: context.c,v 1.123 2001/02/27 16:14:35 keithw Exp $ */
+/* $Id: context.c,v 1.124 2001/02/28 00:27:48 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -303,16 +303,15 @@ _mesa_destroy_visual( GLvisual *vis )
* Create a new framebuffer. A GLframebuffer is a struct which
* encapsulates the depth, stencil and accum buffers and related
* parameters.
- * Input: visual - a GLvisual pointer
+ * Input: visual - a GLvisual pointer (we copy the struct contents)
* softwareDepth - create/use a software depth buffer?
* softwareStencil - create/use a software stencil buffer?
* softwareAccum - create/use a software accum buffer?
* softwareAlpha - create/use a software alpha buffer?
-
* Return: pointer to new GLframebuffer struct or NULL if error.
*/
GLframebuffer *
-_mesa_create_framebuffer( GLvisual *visual,
+_mesa_create_framebuffer( const GLvisual *visual,
GLboolean softwareDepth,
GLboolean softwareStencil,
GLboolean softwareAccum,
@@ -335,7 +334,7 @@ _mesa_create_framebuffer( GLvisual *visual,
*/
void
_mesa_initialize_framebuffer( GLframebuffer *buffer,
- GLvisual *visual,
+ const GLvisual *visual,
GLboolean softwareDepth,
GLboolean softwareStencil,
GLboolean softwareAccum,
@@ -362,7 +361,7 @@ _mesa_initialize_framebuffer( GLframebuffer *buffer,
assert(visual->alphaBits > 0);
}
- buffer->Visual = visual; /* XXX copy instead? */
+ buffer->Visual = *visual; /* XXX copy instead? */
buffer->UseSoftwareDepthBuffer = softwareDepth;
buffer->UseSoftwareStencilBuffer = softwareStencil;
buffer->UseSoftwareAccumBuffer = softwareAccum;
@@ -1342,7 +1341,7 @@ alloc_proxy_textures( GLcontext *ctx )
*/
GLboolean
_mesa_initialize_context( GLcontext *ctx,
- GLvisual *visual,
+ const GLvisual *visual,
GLcontext *share_list,
void *driver_ctx,
GLboolean direct )
@@ -1495,13 +1494,13 @@ _mesa_initialize_context( GLcontext *ctx,
/*
* Allocate and initialize a GLcontext structure.
- * Input: visual - a GLvisual pointer
+ * Input: visual - a GLvisual pointer (we copy the struct contents)
* sharelist - another context to share display lists with or NULL
* driver_ctx - pointer to device driver's context state struct
* Return: pointer to a new __GLcontextRec or NULL if error.
*/
GLcontext *
-_mesa_create_context( GLvisual *visual,
+_mesa_create_context( const GLvisual *visual,
GLcontext *share_list,
void *driver_ctx,
GLboolean direct )
@@ -1775,6 +1774,20 @@ _mesa_make_current2( GLcontext *newCtx, GLframebuffer *drawBuffer,
if (MESA_VERBOSE)
fprintf(stderr, "_mesa_make_current2()\n");
+ /* Check that the context's and framebuffer's visuals are compatible.
+ * We could do a lot more checking here but this'll catch obvious
+ * problems.
+ */
+ if (newCtx && drawBuffer && readBuffer) {
+ if (newCtx->Visual.rgbMode != drawBuffer->Visual.rgbMode ||
+ newCtx->Visual.redBits != drawBuffer->Visual.redBits ||
+ newCtx->Visual.depthBits != drawBuffer->Visual.depthBits ||
+ newCtx->Visual.stencilBits != drawBuffer->Visual.stencilBits ||
+ newCtx->Visual.accumRedBits != drawBuffer->Visual.accumRedBits) {
+ return; /* incompatible */
+ }
+ }
+
/* We call this function periodically (just here for now) in
* order to detect when multithreading has begun.
*/